Staredit Network

Staredit Network -> Concepts -> New Gunner System
Report, edit, etc...Posted by Laser_Dude on 2006-10-06 at 19:08:15
I have created an alpha test for a halluc. gunner system. This was thought up a while back, but was never implemented into PvP Does anyone have any good uses for a PvP gunner system?

EDIT: here's an alpha, it's mostly done.
Report, edit, etc...Posted by Zeratul_101 on 2006-10-07 at 13:01:50
definitely fix the point blank range bug. where it messes up if you're next to your target.
Report, edit, etc...Posted by Laser_Dude on 2006-10-07 at 19:32:05
QUOTE(Zeratul_101 @ Oct 7 2006, 10:01 AM)
definitely fix the point blank range bug.  where it messes up if you're next to your target.
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I thought I fixed that before I submitted it, re-submit I guess.

EDIT: no, it should be working, I tested the download. If you're talking about the energy loss, that's neccesary, so that your high templar doesn't get removed, or so that you can't build up on loads of hallucinated high templars.

I'll shrink the locations a bit though

EDIT: shrunk the locations quite a bit, they are now at about the limit of smallness, you need to go right up to your target to be unable to fire.
(they are 6x6 ultra fine grid quares in SCMDraft)
( if they get any smaller the system fails)
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