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Staredit Network -> UMS Assistance -> Keep Nydus Canal Alive
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-08 at 20:02:30
As you know, when the main or spawn Nydus Canal dies, the other suffers the same fate. I was curious if anyone has any ideas on how to go about keeping the main Nydus Canal alive after the spawn is removed or killed by the FX of a trigger.
Report, edit, etc...Posted by Kenoli on 2006-10-08 at 21:18:44
You'd have to recreate it.
Report, edit, etc...Posted by Falkoner on 2006-10-08 at 22:07:28
Hmmm... But lets say you can create a nydus, and any number of nyduses you want anywhere, how would you recreate it, you would have to know which nydus connects to which...
Report, edit, etc...Posted by PCFredZ on 2006-10-09 at 16:06:41
QUOTE(Falkoner @ Oct 8 2006, 10:07 PM)
you would have to know which nydus connects to which...
[right][snapback]573501[/snapback][/right]

The other Nydus just died.
Report, edit, etc...Posted by Knx. on 2006-10-09 at 22:42:08
The only way is placing locations everywhere, and checking all the time..
Report, edit, etc...Posted by TRiGGaMaSTa on 2006-10-10 at 00:46:37
NO, that is NOT the ONLY way...
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-10 at 01:09:06
Allright, there seems to be some misunderstanding.

There is only 1 nydus, I am not trying to like 5 nyduses. There will be no transportation of units through it, i am using it for its ability to spawn anywhere as long as there is creep.

The game starts with 1. Then, u spawn another. That spawn then dies and is replaced with something else. Then, I want the original to be alive after the other dies so it can create another, but when the spawn is killed/removed, the original is destroyed.

Original ----(Create Nydus)----> Spawn ---(kill spawn)---> original lives after other is destroyed

Make better sense now? Sorry for any confusion.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-10-10 at 06:56:31
I fail to see any problem in recreating the main nydus canal.
Report, edit, etc...Posted by Nintendo_Confed on 2006-10-10 at 10:36:55
Golden Knight is right, make a location over orginal, and in the trigger where you replace the other one, add an action to create another original
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-10 at 13:08:37
I want it to be hotkeyed once and never have to be replaced. The idea is for convenience. I know I can replace it, which is what I am currently doing, but I am working on ways that I may keep the same Nydus Canal. I believe it is possible some way w/ out mods, but if you look, right before the original is destroyed, the option to make another appears right before it dies.

If anyone has any ideas, this topic remains open.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-10-10 at 13:36:23
QUOTE
I want it to be hotkeyed once and never have to be replaced.


Once a nydus canal link is created, it is impossible to remove one without the other.

The screen hotkey method (shift+F2/F3/F4) or center viewing the current player back after using the nydus canal spawn point is created should be convenient enough.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-10 at 14:18:56
Yeah, I am using the default start position around the nydus canals so u dont even have to set it, but I guess it's impossible to do. Well, I would like to leave this open in cause someone finds some way... some how.
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