Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Cloaking a probe
Report, edit, etc...Posted by ToFu on 2006-10-09 at 11:28:47
In starforge i noticed that u could check mark the cloaking properties for any unit
when i did that and played my map it wasnt cloaked pinch.gif
Is there any other way to cloak the probe?
Report, edit, etc...Posted by IsaT on 2006-10-09 at 12:49:35
You can check in transit for any unit too, that doesnt mean a unit will be flying...

You cant cloak a probe without the game crashing (as far as we know so far)
Report, edit, etc...Posted by Sopris on 2006-10-09 at 17:17:54
If you try disabling it with the 'Set Doodad State' trigger it crashes. lamo.gif
Report, edit, etc...Posted by Laser_Dude on 2006-10-09 at 20:23:48
would disable enable enable work?
Report, edit, etc...Posted by Knx. on 2006-10-09 at 22:39:26
No, if you disable it crashs....!!
Report, edit, etc...Posted by DT_Battlekruser on 2006-10-09 at 23:11:13
You cannot cloak a Probe by any means except an Arbiter or modding. Got it?
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