Here we go, yet again.
As a reminder,
September's Theme was
Forests.
Let's get that judging criteria out there again:
QUOTE
Theme (10) - How well does the map fit the theme? Something premade with a few text changes (ie, your robot map from last month which you didn't enter with "ROBOT TREE" isn't a good idea). I plan to change this over from the black and white 0 to 10 ratings with actual ratings now. The map will now be graded on how important the theme is to the central ideas of the map. A map scoring 0 on this won't be graded further, regardless of how well it fits.
Fun (25) - Most of the time, the deciding factor in contest entries. Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? Are there huge bugs that prevent play of the maps? Are there cool new systems and spells and difficulty levels and such things to keep the game interesting? Replay value is a plus for this score. If I ever go to this map again, is it going to be to play it over and over and give to my friends or to delete the scm/scx?
Aesthetics and Professionalism (15) - Did you use one type of terrain tile and no text color? Are there mispellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map that seems well-made should score well. On the subject of professionalism, please PLAYTEST your maps before submission. Nothing looks dumber than a map that obviously hasn't been tested. Having lots of bugs will definitely lower your score here.
Forest_Rumble_1_.scx by
Kyuubi.THEME: 10/10
A rumble in the forest, awesome.
FUN: 19/25
A very fun and interesting map. It starts off too hard, and becomes a lame endurance test by the end. Could have been better explained, some times I had no idea what was happening.
PROFESSIONALISM: 13/15
Very well made map. The last stage was very disappointing, however. It was a lame endurance and boredom inducing test.
TOTAL:
42/50 -
First Place! 800 minerals!http://www.staredit.net/index.php?download=6184Forest_Offense.scx by
happybikiniTHEME: 10/10
Very Aeon of Strife, yet... so foresty.
FUN: 17/25
A rather fun map. Hard the first time, but then you figure what you're doing. Unfortunately it's hard to beat the other paths after you beat your own.
PROFESSIONALISM: 13/15
No bugs, and a very well made map. Though I don't understand how a bear (Ultralisk) is larger than a wolf (Zergling).
TOTAL:
40/50 -
Second Place! 400 minerals!http://www.staredit.net/index.php?download=6224Forest_Maze.scx by
Fwop_THEME: 10/10
A whole forest based maze, awesome.
FUN: 15/25
Some enemies are a bit tough. Also, the map is a bit exhausting to play. I didn't have the endurance to try a third time.
PROFESSIONALISM: 13/15
Very well made, except for a bug. I wasn't blinded when I had five players. Not that I was complaining.
TOTAL:
38/50 -
Third Place! 200 minerals!http://www.staredit.net/index.php?download=6225Mitosis_v1.09....scx by Green_NuN
THEME: 5/10
Mitosis which is nature which occurs in forests? Strecting it a bit too much, buddy.
FUN: 17/25
A very fun map and a COOL concept. However, it doesn't pay off to attack first at all.
PROFESSIONALISM: 10/15
Triggers could have used a binary countoff or something to make them all run faster. It needs something else to spice up gameplay... perhaps upgrades or something.
TOTAL:
32/50Forest_Fire_Fighting.scx by roryfenrir
THEME: 10/10
Fighting a forest fire, okay.
FUN: 10/25
Not very fun. Drop two loads of water, refuel, repeat. Not very dynamic.
PROFESSIONALISM: 8/15
Triggers didn't seem well made. It kept dropping water before it could reload. Also, some logic problems such as exploding fires, random fires not on trees, and fire engines in a forest.
TOTAL:
28/50Werewolf_v1._2_0.scx by Wormer
THEME: 10/10
A forest, and a cold one at that.
FUN: 10/25
It's the Thing, but not as well done.
PROFESSIONALISM: 10/15
You spelled it "Wherewolf" in the map's title.
TOTAL:
30/50Forest_Fire_.scx by Laser_Dude
THEME: 10/10
Forest fire, okay...
FUN: 5/25
What was the point of this map? I randomly both cause and fight fires? Am I the limited dungeon master, or what?
PROFESSIONALISM: 7/15
The map seems cool, but none of us could figure out how to play it. Also, the intro has a logic problem... those civilians cause a fire but the plane crash does not? WTF?
TOTAL:
22/50Escape_the_exploding_forest.scxTHEME: 10/10
An exploding forest. Okay.
FUN: 5/25
All the fun of an exploding forest and running out of it. But... uh, why was the forest explosing?
PROFESSIONALISM: 0/15
CAPS LOCK PLEASE. Unit unplacables are everywhere. Critters are a bad choice. Also, other players block you and force into explosion at beginning.
TOTAL:
15/50Forrest_N_nja_Battle.scxTHEME: 5/10
Ninjas fight in a forest, cool.
FUN: 5/25
VERY buggy. You said it wasn't playtested, and it's obvious. It MIGHT be a good map, I can't tell. The concept looked cool though.
PROFESSIONALISM: 2/15
Read the theme. Yeah, you used it your map title. Spell it correctly!
Buggy as hell. Text displays and unplacables running around everywhere. Player 1 getting 3 units, obviously intended for each player to have one. Not for playing now, but if fixed this could become a good map.
TOTAL:
12/50Volcano_Run_Jungle.scmTHEME: 1/10
Volcano? City? WTF? You get one point for tree named units which are nothing like trees.
FUN: 2/25
No fun at all. Red slot is rigged, and I build enough cannons to destroy the "magma" in roughly 4 seconds.
PROFESSIONALISM: 5/15
The spelling and grammar in this map was apalling. I was able to walk past several of the "walls" in the city area. As mentioned above, red slot is rigged.
TOTAL:
8/50
A great ten map turnout. The top maps were quite impressive, and overall I'd say this was a very good contest. October's is going to start soon, so be on the lookout. I'll get the prizes out and download links up soon.
I have things to do. I'll get the DLDB entries and spotlight entries done later.