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Staredit Network -> UMS Production -> Starcraft maul
Report, edit, etc...Posted by ShadowFlare on 2006-10-09 at 16:03:59

Starcraft Maul

A 7 player map like the Warcraft 3: Frozen Throne map called "Wintermaul" It requires SCMLoader, as it has modded units (so it can have more than just one building that can attack).




Progress


-Terrain
•As far as I know, the terrain is in its final form.

-Unit placement
•This is either complete or mostly complete.

-Triggers
•Triggers for more rounds need to be added, plus possibly other little features on the side.




Specifications


-Players
•1 - 7, all allied

-Map tileset
•Desert

-Map size
•256 x 256




Introduction

Basically, this map is a tower defense with a team of 1 - 7 players. Players select a race and build towers in the pathway to kill enemies that go by and can redirect the flow of ground-based enemies with the towers to be able to get more shots on them before they get through.




Features


-Player Interface
Players pick a race by putting a builder on their beacon and build towers with that builder. Nothing more to it than that, so far.

-What's new in your map that others have not done before?
•Possibly nothing yet. However, it does have modded buildings, so that there are more towers to build (and because of this, requires SCMLoader to play).



Details


-Characters
•None yet

-Units
•Enemy units will have custom health and armor, probably not anything else. These will need to be balanced later. Buildings will use the graphics for other units (with an iscript.bin and images.dat mod) and each have their own weapons.

-Weapons
•There are some custom weapon and there will probably be lots of tweaking with this until the final version (for balance changes, etc.).




Screenshots / Demo


No screenshots yet, but I have uploaded the current pre-release version of the map (see attachment). Run Starcraft with SCMLoader to play. It will not allow you to play without it (it wouldn't really work without the mods anyway).




Made with Production Template (keep this link to help propagate this template or you get smitten!)
Report, edit, etc...Posted by EcHo on 2006-10-09 at 17:33:35
I think someone already made this map.
Also this map size is too big.
Report, edit, etc...Posted by ShadowFlare on 2006-10-09 at 17:42:06
QUOTE(Mini_Boobs_2707 @ Oct 9 2006, 03:33 PM)
I think someone already made this map.
Also this map size is too big.
[right][snapback]573850[/snapback][/right]

Hmm, I thought there was a possibility that there was already a map like this. However, this one will have more custom stuff in it than a normal map would.

Heh, you think it is too big? That's what I get for basing the lane sizes off of a WC3 map. lol I might make some adjustments to that, depending on other factors, like movement speed. I was initially starting it as a 128x128, but that was too small for the terrain layout I was placing on it, at least with an isometric layout anyway. I probably could have easily fit the same stuff on 128x128 or 192x192 with square terrain, but I didn't want it to look like that.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-09 at 17:42:51
Sounds cool expecially since its gonna have modded stuff in it smile.gif good luck with this if you need a tester ill help you test it
Report, edit, etc...Posted by ShadowFlare on 2006-10-09 at 18:05:10
Go ahead and try that version if you want. smile.gif BTW, all 3 races work for player 7, zerg doesn't work for players 1 and 2, and the rest of the players don't work yet. I think the main things that need to be done are to finish up the triggers for the other players, make the modified units and buildings, and add triggers for more rounds (only has 3 right now). Also, I have put in support for playing again without restarting the game, however, it is disabled until I can have the trigger working right which creates new Kakaru in the middle for player 12 (keeps track of lives).

-EDIT-

BTW, even if I don't define a path for ground units to move, I definately need to for air units. Currently, they go directly to the end of the path. happy.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-09 at 18:22:59
QUOTE(ShadowFlare @ Oct 9 2006, 05:04 PM)
Go ahead and try that version if you want. smile.gif  BTW, all 3 races work for player 7, zerg doesn't work for players 1 and 2, and the rest of the players don't work yet.  I think the main things that need to be done are to finish up the triggers for the other players, make the modified units and buildings, and add triggers for more rounds (only has 3 right now).  Also, I have put in support for playing again without restarting the game, however, it is disabled until I can have the trigger working right which creates new Kakaru in the middle for player 12 (keeps track of lives).

-EDIT-

BTW, even if I don't define a path for ground units to move, I definately need to for air units.  Currently, they go directly to the end of the path. happy.gif
[right][snapback]573880[/snapback][/right]


Oops I didnt see it at the bottom tongue.gif ill post what I find in a few minutes

ADDITION:
I couldnt play it I kept crashing when I has scmloader on but if I didnt the map worked sad.gif
Report, edit, etc...Posted by ShadowFlare on 2006-10-09 at 18:24:38
QUOTE(Lakai @ Oct 9 2006, 04:22 PM)
I couldnt play it I kept crashing when I has scmloader on but if I didnt the map worked sad.gif
[right][snapback]573887[/snapback][/right]

Newest SCMLoader version?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-09 at 18:29:45
I got it off your site is that the newest one?
Report, edit, etc...Posted by ShadowFlare on 2006-10-09 at 18:36:12
Well, if there is a configuration program with it and it says there are no updates when you click on the "Check For Updates" button then it is the newest one.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-09 at 18:36:44
I figured out what i did tongue.gif I dled the wrong version ok it works now ill tell you what I think in a few
Report, edit, etc...Posted by ShadowFlare on 2006-10-09 at 18:38:25
Heh, while playing just keep in mind that it is incomplete (especially the mods are incomplete).
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-09 at 18:39:36
Hmm I didnt really get it I couldnt kill the lings because i couldnt get any units?
Report, edit, etc...Posted by EcHo on 2006-10-09 at 23:02:24
Whoa chat room!
Anyways are you going to use that bunker way?
Report, edit, etc...Posted by ShadowFlare on 2006-10-10 at 14:42:15
QUOTE(Lakai @ Oct 9 2006, 04:39 PM)
Hmm I didnt really get it I couldnt kill the lings because i couldnt get any units?
[right][snapback]573904[/snapback][/right]

In the one I uploaded, you need to make the one building that has an attack for the race you picked; training units is disabled. Because it is disabled, there are triggers for zerg to make sure you always have a builder (but only on player 7 right now).


QUOTE(Mini_Boobs_2707 @ Oct 9 2006, 09:02 PM)
Whoa chat room!
Anyways are you going to use that bunker way?
[right][snapback]574042[/snapback][/right]

? I'm not really sure what you are asking.
Report, edit, etc...Posted by dumbducky on 2006-10-10 at 14:55:28
What modding changes will take place exactly? Just DatEdit, or will you use iscript for some really fancy stuff?

On the subject of modded maps, do you know if there are any out there other than those few preview maps you made when you released SCMLoader?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-10 at 14:55:37
QUOTE(ShadowFlare @ Oct 10 2006, 01:41 PM)
In the one I uploaded, you need to make the one building that has an attack for the race you picked; training units is disabled.  Because it is disabled, there are triggers for zerg to make sure you always have a builder (but only on player 7 right now).
[right][snapback]574320[/snapback][/right]


O I get it smile.gif
Report, edit, etc...Posted by 3voLtz on 2006-10-10 at 17:22:46
interesting, i like the mauls on WC3 =)
Report, edit, etc...Posted by EcHo on 2006-10-10 at 17:26:27
I mean, are you going to use buildings for the towers?
Report, edit, etc...Posted by ShizTheresABear on 2006-10-10 at 18:18:03
Hmm, another boring defense map.

On a defense I was working on, I implemented a "Frost Tower (Defiler)," where if you swarmed a unit it would walk a lot slower. Maybe you should add a bunch of these special towers, to give this map a little spice to it. biggrin.gif
Report, edit, etc...Posted by ShadowFlare on 2006-10-10 at 18:27:09
QUOTE(dumbducky @ Oct 10 2006, 12:55 PM)
What modding changes will take place exactly?  Just DatEdit, or will you use iscript for some really fancy stuff?

On the subject of modded maps, do you know if there are any out there other than those few preview maps you made when you released SCMLoader?
[right][snapback]574333[/snapback][/right]

DatEdit and iscript mods with some "fancy stuff." smile.gif I've already been experimenting with various types of modded iscripts for weapons and units, such as an attack that does a stream of 4 shots that look like the archon attack but actually fly to the unit rather than appearing on it and the 4 shots go out at least 2 different directions from the tower when they are shot from it. I've also experimented with a modded weapon I made out of the lurker attack which makes a line of explosions (instead of a line of spines). smile.gif


QUOTE(Mini_Boobs_2707 @ Oct 10 2006, 03:26 PM)
I mean, are you going to use buildings for the towers?
[right][snapback]574452[/snapback][/right]

Yes, the buildings will all be modded into towers and the towers will look like and attack like units do, just like in the Wintermaul map for WC3. I already have a few iscripts done for some buildings. I'm still trying to figure out how to get it working like that on protoss buildings, though... I'll probably be able to figure it out myself.

The next version I upload will have at least a few custom towers, but not all of the ones that will be in it, since they take time to make the iscripts, etc.

BTW, I'll probably be giving the enemies some kind of attack at some point (just like it is in Wintermaul), since you can easily block when they can't attack you. tongue.gif I just need to work out a few details on that first.


QUOTE(ShizTheresABear @ Oct 10 2006, 04:17 PM)
Hmm, another boring defense map.

On a defense I was working on, I implemented a "Frost Tower (Defiler)," where if you swarmed a unit it would walk a lot slower. Maybe you should add a bunch of these special towers, to give this map a little spice to it. biggrin.gif
[right][snapback]574491[/snapback][/right]

I'd be interested in any ideas you have, especially if you know how to do it. smile.gif Anything that can be done with mods, triggers, or combinations of both would be fine.
Report, edit, etc...Posted by EcHo on 2006-10-10 at 19:24:53
mmm mods..
Thats not very good if u want this map to have attractions
Report, edit, etc...Posted by ShadowFlare on 2006-10-11 at 12:55:28
I uploaded a newer version of the map and updated the info. This one has all of the buildings modded, has one more round (so you have more time to try out different towers), and all 7 players are fully functional now.

It also tells players where to get SCMLoader if they aren't running it when they play the map. smile.gif
Report, edit, etc...Posted by ShadowFlare on 2006-10-22 at 14:27:56
I've uploaded another update to show my progress so far. This has more modded stuff than the previous one. I'll update the info with this link when editing posts works again.

http://shadowflare.samods.org/cgi-bin/down...rcraft_Maul.zip
Report, edit, etc...Posted by Mr.Chicken on 2006-10-22 at 16:06:59
Nice pm me if you need a tester!!!! smile.gif
Report, edit, etc...Posted by ShadowFlare on 2006-10-22 at 23:10:29
QUOTE(Mr.Chicken @ Oct 22 2006, 02:06 PM)
Nice pm me if you need a tester!!!! smile.gif
[right][snapback]577454[/snapback][/right]

If you want to test it, go ahead and download it from the link above; no need to ask me. happy.gif Also, if you have any suggestions for towers or for the units in rounds that don't exist yet then post them. smile.gif
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