That you can wear down on the enemy, and if say you lose a unit killing one and it charges at another unit, you will be able to know it is worn down and easily killable.
I plan on making this a war map, which has seperate units for each unit of soldiers with their leader unit (Fenix Zealot) describing their unit's function. You understand I want players to see that they are fighting the same people as they fought before if it is the same zealot.
Someone recommended to me that I center a location smaller than 1x1 on 'Fenix Zealot' and have the location start on the zealot at the start of the game and it wouldn't switch units, even if two Fenix Zealots got in combat next to each other. I honestly don't understand why, or how, the triggers and locations would choose to stay on a single zealot and why it being small is a deciding factor.
A further description of what I want (so that you might come up an alternative):
Whenever an enemy comes within 'Attack Range Location' of any unit (the location size will vary depending on unit, once again I need individuality for centering), the other unit will either engage them, or if ranged, begin shooting from a "safe" area around the enemy unit's arena.
EDIT:
QUOTE
Do you have other computer slots open?
if so then use 1 zealot per comp
Thanks for bringing that up. But to improve upon that idea, why not use Fenix and regular Zealot per player?
I'm still interested in hearing if there is ANY way to make a unit an individual, but now have an alternative that would not let players use more than hero/non-hero of any unit, but is still a good last resort - Thanks kedama, I almost forgot heros.