QUOTE
[center]
Slow Motion Defence
Terrain Type = Jungle
[progress]100[/progress]
Unit Placing
[progress]100[/progress]
Doodad/Spite Layer
[progress]0[/progress]
Size Of Map = 96x96
Map Description
-::- Player Num#
There are 6 Human player spots.
-::- Computer Num#
There are 2 Computers.
-::- What is the aim of the map?
The aim of the map is to kill any sloz moving units.
if i come up with an update to sloz down the speed, ill be able to make the map completely slowed motion. it is possible to decrease speed of movement as well as fireing.
More info:
There will be a new way of slowing down the units that consists entirely of arbiters instead of having burrowed units follow the selected unit around the track.
For it is not needed.
Just updated the map finnally... and it seems.. once the comps are slowed down within a zone such as 15x15 ... your units will also consist of slow motion due to the effect given.
New update consisting with the arbiters.
This system is including simple creation of recall arbiters and also corsairs for sum strange reason.
Just sumin i thougt i should share. Ive found that created and removeing obs in instant speed creates a rather anoying cloaking sounds which could be used in many cases of maps either to just anoy the hell out of them or just to create sumin new.
Anyway back on topic.
Map Specication
-::- How would they play the map?
The players will buy certain units to defend their areas in order to win the game.
they will be attacking certain ammounts of slowed motion units.
-::- Current Full Progress
[progress]10[/progress]
Screen Shots And Beta Tests
There are currently no screen shots or demos avalible.
-::-[/center]
Will it just be burroweds under select units in the enemy forces?
What will this map be?
I'm kinda confused. Post more.
He said his method uses Arbiters, not burrowed units following the units. And it somehow slows everything, including attacks.
If the attacks are slowed as well, however, I fail to see a point to this. It would be like any other defense map except played in the "Slow" rathe than "Fastest" speed, right?
Well I found out that you can slow down units with Recall but other than that I don't know what method he could be using.
QUOTE(Urmom(U) @ Oct 10 2006, 12:48 PM)
Well I found out that you can slow down units with Recall but other than that I don't know what method he could be using.
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i belive its a new method and its sooo parthetically simple ... even the biggest noob could do it xD
ill send a demo out hopefully within a week.
So what is the method? I guess I can wait a week to see, but since we'll find out anyway you culd just tell us now. That would be, y'know, easier.
And again, how is slowing down everything different? Will there be other new features on the map?
Slow Motion Defence hmm I hope it don't turn into Lag Defense
oh know
its not that lag effect that u get with obs :S and noobs xD
Put up more information, I dont really get much of this map.
This map seems kind of pointless. You could just play another other map and put it into Normal or Slowest speed >_>
But if u read the whole description of this map, it shows you the objective of the game
. The map speed isnt changed.
Uhh..you kill units that are slowed down. Not really a point to it, but have fun making it.
Looks fun, iv seen the concept, u showed me... It's pretty sweet
Maybe you can put up more information about this map. RIght now its keeping us guessing.
ok ok ok let me put up more info.
QUOTE(Mini_Boobs_2707 @ Oct 10 2006, 03:24 PM)
But if u read the whole description of this map, it shows you the objective of the game
. The map speed isnt changed.
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That's not what he was saying. He was making a point I said earlier about how you could achieve the same thing by slowing the game speed and playing a regular defense. Its not that this map slows the game speed, its that since everything is slowed it is the exact same as playing on the "slowest" game speed.
Sweet, so when I can't find enough people with 56k modems to play with, I can play this map, but everyone everyone knows slower = more fun.
Ive updated the information area and also ive added a little sumin to share.
How exactly are you going to slow down the units?
create a arbiter... recall at ... remove arbiter at ...
it works quite well
is also gets rid of the recall.
why do you keep on spelling it screen shotis?
fixed
smallest bug in history.
lol, its not a big deal or anything, it was just frustrating to see such a small, reoccuring mistake that could easily be fixed.
He's speaks french as a primary langauge, give him a break.
yep icys right
these frogs have taken over my life language