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Staredit Network -> Modding Assistance -> A few questions on modding...
Report, edit, etc...Posted by JordanN_3335 on 2006-10-23 at 18:04:42
Rather then posting topics on seperate ones but I'll ask them here since im going to start another mod but with at least better changes.

1.How do you change the graphics of a unit from like another grp like the ones in the download database and which programs do that.

2.How do you make another "building unit icon" for a unit like if I want to make a cargo ship trainable at the starport or factory and how would I make it have certain requirements like requires armory or supply depot.

3.Even though the acid spray attack cannot be used anymore on queens or changing the units.dat to that attack is there another way to make a queen have a different attack.

4. How do you make a unit have the attack icon like if I want the defiler or queen to have the attack icon how and what programs do I use.

5. Same like question 1 but so make it more easier to explain but how do I change unit sizes and dimensions like if I want to make the terran raider shorter how and which programs should I use.

6.Even though there might be a tutorial somewhere in the modding database but how do I make another unit be able to load units and specific ones only like making the cargo ship pick up drones,scvs and probes only?

7.How would I make a units graphics look infested or adding infested "images" onto the unit

8.Will some of these questions require starcraft to be downgraded to a different patch version and what effects does it do to the mod?

9. How do I make another building "buildable" like if I wanted to add another slot to advance buildings like a pylon how do I put it there.

Thanks for answering my questions that I need answered.
Report, edit, etc...Posted by WoAHorde2 on 2006-10-23 at 18:11:42
I will answer these to the best of my abilities wink.gif

1. Ummm you can just rename the GRP file.

2. I don't understand what your trying to say.

3. DItto as above

4. Memgraft and/or STargraft

5. There is a unit enlarger program I beleive in the DLDB.

6. I'm not sure, ask a mroe experianced modder.

7. Change them your self in Photoshop or Paint(Paint FTW)

8. Yes, you will have to downgrade for a Memgraft mod. Downgrading doesn't really do anything, it justs makes it so you can play older mods which don't work anymore.

9. Memgraft and/or Stargraft.
Report, edit, etc...Posted by JordanN_3335 on 2006-10-23 at 18:15:28
I'll fix up 2 but my idea is like see when you build a barracks there is 4 units that you can build. Marine,firebat,ghost and medic right. How would I make it so I'll be able add like a 5th one like "hydralisk" or "zealot" and it spawns at the barracks after completed build time.
Report, edit, etc...Posted by WoAHorde2 on 2006-10-23 at 18:16:47
Oh, then STargraft and/or Memgraft.
Report, edit, etc...Posted by JordanN_3335 on 2006-10-23 at 18:18:29
Because the edit button is screwed up and I can't edit each number for the first one please provide a

Tutorial or an example
Report, edit, etc...Posted by WoAHorde2 on 2006-10-23 at 18:19:43
Here is a link to a grafting tutorial which I used to get started.

Uber Link
Report, edit, etc...Posted by Doodle77(MM) on 2006-10-23 at 18:28:30
Umm, top of the forum?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-10-23 at 18:45:23
QUOTE(Mini_Goose_2707 @ Oct 23 2006, 04:04 PM)

1.How do you change the graphics of a unit from like another grp like the ones in the download database and which programs do that.


You will either need to rename the grp file as one that exists, or edit the images.tbl and images.dat files. Either way, you will need to edit the iscript entry if the frame count is different.

QUOTE
2.How do you make another "building unit icon" for a unit like if I want to make a cargo ship trainable at the starport or factory and how would I make it have certain requirements like requires armory or supply depot.

You need Stargraft/Memgraft for this. There's tutorials everywhere that explain how to do this. After trying, if you have any problems, I'm sure we can help you with it.

QUOTE
3.Even though the acid spray attack cannot be used anymore on queens or changing the units.dat to that attack is there another way to make a queen have a different attack.

Queens are unique, such as in their infestation is considered a partial attack. However, I haven't heard that there are any catches with this. Giving a unit an attack requires DatEdit, IceCC, and Memgraft(not always, but most of the time). Change it to have the weapon, change the rightclick stuff if it hasn't been, make sure it has the proper scripting for an attack, and the a button for the attack.
QUOTE
4. How do you make a unit have the attack icon like if I want the defiler or queen to have the attack icon how and what programs do I use.

As stated, you need StarGraft/Memgraft to edit buttons. One thing to be careful of is the # of buttons field. It does not automatically update. There is only 1 reason I can think of to do this, but it's not worth it unless you need EVERY set and then some.

QUOTE
5. Same like question 1 but so make it more easier to explain but how do I change unit sizes and dimensions like if I want to make the terran raider shorter how and which programs should I use.

The program mentioned is obsolete. All it did was mess with part of units.dat. Not really worth it now that DatEdit is out. However, if you mean the actual size of the image, you need a grp program to extract the frames from a grp and then change them manually or with a batch conversion. The buffers and sizes are, as stated, in units.dat. selection circles are in sprites.dat
QUOTE
6.Even though there might be a tutorial somewhere in the modding database but how do I make another unit be able to load units and specific ones only like making the cargo ship pick up drones,scvs and probes only?

You need to set a capacity in units.dat, and then use StarGraft/Memgraft to add the needed buttons.
QUOTE
7.How would I make a units graphics look infested or adding infested "images" onto the unit

Two ways, either use IceCC and the imgol commands(a bit advanced), or edit the grps. With the imgoling, you'll need a seperate images.dat entry that has the overlay and isn't used by anything else. I'd explain more, but it's rather complex.
QUOTE
8.Will some of these questions require starcraft to be downgraded to a different patch version and what effects does it do to the mod?

Memgraft currently has versions for 1.11b, 1.12b, and 1.13e. If you go to 1.12b or 1.11b, you'll be able to use the morphing glitch(aka morph hack, but in a better modding sense it can't be abused as much). You also get EUD stuff too(like that matters...) I'd suggest using SG to edit the stuff, and then MG to save a release.
QUOTE
9. How do I make another building "buildable" like if I wanted to add another slot to advance buildings like a pylon how do I put it there.


Much and much *graft work. Again, there's tutorials around somewhere that get you started. Most of these things can be found in DTBK's tutorial(to an extent). Also, if you check some of the tutorials here, you might find some good info. Just be sure it's a SC tutorial. If you haven't already, BST's grp tutorial is a good read. Although a bit old, I also like this tutorial also. If you have some basic intro to IceCC, I also would suggest reading some of this. It has some info on attacks for non-attacking units in it, so you know. Of course, the tutorials here are also good to use(I didn't link them because I figure we can go look at them, right?)
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-23 at 18:50:15
Once you figure out generally how *graft works, its really not that hard. Its just the initial learning that can be problematic tongue.gif

Oh, and just to let you know, most of the time questions end with a question mark tongue.gif
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