Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-24 at 16:19:01
I'm making this topic to show the concept for the Nanite techtree in Nanite Wars. I've had this idea for a long time, and I've been struggling to find a way to make it work:
In a lightning raid, I managed to capture this Alliance Trooper! Hurray!
Whaaat? I still can't produce them? What a rip-off!
Oh, I haven't decoded the genome. (Say you capture a flying unit, you can reverse-engineer engines from that and produce your own flying units.)
Ah, there we go.
Attack my minions, forward! Muahahahahahahahahaha!
Obviously as a non-Nanite player, you're going to want to make sure none of your technology falls into enemy hands, while the Nanites want to cripple enemies enough so they can retrieve technologies, but not so much that the targets are lost...
Comments?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-24 at 16:21:08
Even though you already told me this, awesome concept!
Oh, and this is the 100th topic in the new MM forum
Report, edit, etc...Posted by EzDay281 on 2006-10-24 at 16:45:02
Ooo, sounds fun. Uh... micro ftw?
Report, edit, etc...Posted by dumbducky on 2006-10-25 at 15:55:33
Micro FTW!
So the nanites capture non nanite tech to advance their tech?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-25 at 16:01:29
Yes.
Report, edit, etc...Posted by dumbducky on 2006-10-25 at 16:24:41
So what happens if there are no non nanite players?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-25 at 16:44:00
They won't be able to steal techs from each other. There ARE basic units you can build, however (Voy told me this).
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-25 at 16:50:50
What do you mean they won't be able to steal techs from eachother? Who told you that?
There are basic techs units that are available, you can also acquire technology from neutral units on the field.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-26 at 11:28:12
QUOTE(Voyager7456(MM) @ Oct 25 2006, 05:50 PM)
you can also acquire technology from neutral units on the field. [right][snapback]578766[/snapback][/right]
Ooh, that sounds fun. Unless you're planning on using just critters (which, by the way, many maps do not have) you're going to have to make custom maps
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-27 at 21:21:08
Looks good and I love the creep
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-28 at 04:46:14
I like it Voy. (:
I also like taking your ideas that you take from moose for avatars. (:
Report, edit, etc...Posted by Kookster on 2006-10-28 at 05:03:09
I love your idea, I was actually doing something like this for zerg. My concept was that when zerg mind controls a unit they can now make that unit or race yadda yadda but zerg bioengineered for the better version. Basicly its zerg evolving with what they have and what they have found so a "hybrid", and it should be sweet.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-28 at 11:44:03
Actually, I made that avatar for Voy, although I didn't know he was going to use it as one...it was originally jsut meant to be silly. And it's actually a take-off of an internet phenomenon.
How do you make the stealing work? An upgrade that requries a unit of race X to work, and built units that require that upgrade?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-28 at 12:06:59
Yes, that's the basic idea.
Report, edit, etc...Posted by Kookster on 2006-10-28 at 15:04:31
I have a question about your system, I havent actaully done myn yet. Have you figured out a way to perminantly unlock units without having a specific unit.
Heres a example if i mind control a marine, i can now build a infested marine, but if the marine dies i cant build the infested marine anymore. I dont want to have the infested marine as a requirement either I'd prefer just being able to build it from now on kinda thing.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-28 at 15:17:23
Thats why you have to research a technology, this ensures that you can build them from then on.
Report, edit, etc...Posted by Kookster on 2006-10-28 at 16:28:45
I was thinking about that. I would prefer something that does it automaticly when you gain control of a unit, but whatever.
Report, edit, etc...Posted by Gigins on 2006-10-28 at 19:03:31
Wow, the flying unit looks awesome.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-28 at 19:09:31
QUOTE(DEAD @ Oct 28 2006, 08:03 PM)
Wow, the flying unit looks awesome. [right][snapback]579990[/snapback][/right]
Its a building, silly.
Report, edit, etc...Posted by Gigins on 2006-10-29 at 04:00:02
You mean, it's not an air unit and can't move? (1st pic)
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-29 at 07:46:52
It's an air unit.
Report, edit, etc...Posted by Gigins on 2006-10-29 at 09:23:44
Hah, I knew it.
Report, edit, etc...Posted by Legendary(LX) on 2006-10-29 at 13:08:12
Wow, that's an awesome concept.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-29 at 13:34:43
No, its an Air Building! Even though its not my mod, I plan on being stubborn about the point for an indefinite period of time!
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-29 at 13:35:29