Staredit Network

Staredit Network -> Modding Assistance -> Spin time?
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 20:19:58
I know ive asked a phew questions tonight but I have one final one for the unit i'm currently modding.

If a unit were to spin a full 360 degrees in between each attack, useing the wait fucnction how long would it be??? My current is as followed:

CODE

ProbeGndAttkInit:
attack25       1
turncwise      360
wait               20
attack25        2
turncwise      360
wait               20
useweapon  15                             # Gemeni Missles
turncwise      360
wait               50
goto            ProbeGndAttkInit

I dont know what to make the wait as
Report, edit, etc...Posted by Ultramilkman on 2006-10-24 at 20:24:19
QUOTE(Heavyclone @ Oct 24 2006, 07:19 PM)
CODE

ProbeGndAttkInit:
attack25       1
turncwise      360
wait               20
attack25        2
turncwise      360
wait               20
useweapon  15                             # Gemeni Missles
turncwise      360
wait               50
goto            ProbeGndAttkInit

I dont know what to make the wait as
[right][snapback]578477[/snapback][/right]


Wait, you are telling the probe to attack then turn in 360, which means it's not moving at all, I am guess you mean like this:
QUOTE(Heavyclone @ Oct 24 2006, 07:19 PM)
CODE

ProbeGndAttkInit:
attack25       1
turncwise      120
wait               20
attack25        2
turncwise      120
wait               20
useweapon  15                             # Gemeni Missles
turncwise      120
wait               50
goto            ProbeGndAttkInit

I dont know what to make the wait as
[right][snapback]578477[/snapback][/right]


I noob at this too, so don't take my words too seriously. (As you can see, the entire place is spamed with my questions)
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 20:35:25
lol, same here, actually I was about to ask another question. Well ill try it anyway as it's worth a shot happy.gif

ADDITION:
it worked, biggrin.gif thx mate
Report, edit, etc...Posted by Ultramilkman on 2006-10-24 at 20:37:43
QUOTE(Heavyclone @ Oct 24 2006, 07:35 PM)
lol, same here, actually I was about to ask another question. Well ill try it anyway as it's worth a shot happy.gif

ADDITION:
it worked, biggrin.gif thx mate
[right][snapback]578482[/snapback][/right]


No problem, I just remember someone saying that in another post. Lol biggrin.gif
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 20:48:49
lol, well, thats good memory, as a modder needs to remember this tuff biggrin.gif
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