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Staredit Network -> UMS Assistance -> how to add a lopp wav file for a bound map?
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-10-25 at 16:02:31
i just need some help on my map all it needs is a few things it mainly needs the wav file now and i tried a few ways already but each way i have tried it either freezes the game or makes my bounds not work right so please help?Also maybe if someone does tell me a good way to fix it umm like tell me an easy way to understand it like just the plain trigger cause i hate trying to figure out what ppl mean by like such and such mean such and such.Well finnaly Help please!!!
Report, edit, etc...Posted by dumbducky on 2006-10-25 at 16:14:06
can you like tell me wat u sed cuz i dont no wat u just sed and im confused.

Seriously, typing with correct grammar takes an extra 30 seconds.

PS: Bounds are boring.
Report, edit, etc...Posted by Gigins on 2006-10-25 at 16:27:02
Just "play wav" action should not freeze the game. I would say submit your map, but the attachment system is down right now.

But, I guess it freezes because your trying ot loop it with "wait" actions and hypers or something. I suggest to use Death counters for looping instead. wink.gif
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-10-25 at 16:39:36
QUOTE(DEAD @ Oct 25 2006, 03:27 PM)
Just "play wav" action should not freeze the game. I would say submit your map, but the attachment system is down right now.

But, I guess it freezes because your trying ot loop it with "wait" actions and hypers or something. I suggest to use Death counters for looping instead. wink.gif
[right][snapback]578750[/snapback][/right]

well i am now trying the death counter trigs and i dont no if i am doing them right can someone put it up for me in a easier way or meet me on sc in clan oo ill be named the same name as i have here smile.gif
Report, edit, etc...Posted by Gigins on 2006-10-25 at 16:59:28
I'm sorry but I can't get on B.net because it won't even let me connect lol. DC timer is easy.

Name an unused unit to "timer" or "loop timer" or whatever.

Calculate how many DCs you will need. It's 12 per second.

Then, run this trigger. it will play the wav and set the timer.

Trigger
Conditions:
¤ DC for "loop timer" is 0
Actions:
¤ Play wav
¤ Set DC "loop timer" to (12 x wav length)
¤ Preserve trigger


Now this trigger will work as a timer. It will subtract 12 Dcs per second till you run out of them. tongue.gif

Trigger
Conditions:
¤ DC "loop timer" is at least 1
Actions:
¤ Subtract 1 "loop timer"
¤ preserve trigger


Thats it, when the timer runs out, the first trigger will shoot the wav again.

Good luck. happy.gif
Report, edit, etc...Posted by Moogle on 2006-10-27 at 02:02:15
Since asking how loop a file i dont count as Staredit related more a trigger problem.

> Moved to Map Making Assistance
Report, edit, etc...Posted by Knx. on 2006-10-27 at 11:15:33
Place Hypper triggers for a player that doesnt need WAIT.
Then try playing the music...
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