Well, maybe you're not into quirky defense maps. How about a realistic Slot Machine?
Up to 6 players can compete to earn the most money in 10 minutes of game time. The slot machines are real, meaning that each "reel" is comprised of a rotating array of units.
Before anyone starts complaining, I must mention that
in order to win money from 2 of the same unit, they must be next to each other! A-B-A will not win, but A-A-B and B-A-A will.
Now, in case you care about the technical stuff:
This map was made way before StarForge (or any similar terrain editor -- only ISOM existed at the time). So, I wrote a small program to translate 0s and 1s from a text file (0 representing one tile, 1 representing another) into data for the TILE section of the Scenario.chk, and then hex-edited it in. If any of that confuses you, don't worry -- it wasn't that simplistic

And in case you are wondering why a 64x64 map with no sounds is so big:
On the map are 6 players. Each has a "slot machine", comprising of 3 reels. Each reel has a rotating array of 48 units. That comes to 864 triggers, just for the reels. Add in over 30 different winning combinations, and there are literally over 1,000 triggers used in this map.
And by the way, GUEdit's trigger load/save craps out at around 760, if I remember correctly... (There was no StarForge at the time, either)
Well, stop listening to me babbling about how hard it was to make, go play the map!!

Edit: Please save the map as
Starcraft Slots 1.0FINALp.scxThe filename is totally mangled when you download it...
