QUOTE
What are you talkin about? I dont' understand you...what is "color 47,117 and 127"? All that i know about SF-Colors is that SF use a colors-palette,not numbers...so? Please,could you help me whit that?
Ok where the actual data of the map is stored. A units color is represented by a byte(0 - 255).
Starforge only works with 0 - 12(idk something close to 12). Anyway once you go past that number things can get a bit strange. Anyway if this number is changed to lets say 117 he is saying that the color will be black.
Basically in order to achieve Black you have to give your map to someone else to change it or:
Get a mpq archiver, extract the CHK file out of your map, open it in a hex editor, find the COLR section, find the player byte you want to edit, and change it.
QUOTE
it was found that color 47 was almost black, and a total black was found at 117 or 127 I think.
Is that Decimal or Hexadecimal?