Staredit Network

Staredit Network -> Concepts -> Gunshot: Randomization Triggers
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-08 at 14:05:58
This is a demonstration of how Randomization Triggers work, in case anyone is having trouble with them. This is a little bit buggy. I only finished P1, but it's still testable in single player or 2 player.

There are 8 possible types of shots you can do:

Hand; -0 HP
Hand -0 HP
Foot; -0 HP
Head; -2 HP
Chest; -1 HP
Shoulder; -1 HP
Shoulder; -1 HP
Arm; -1 HP

Another concept you could use, is the blood itself (the lings burrowed) for a map of yours. I've had some ideas of making a map using this concept, but never came through. So, feel free to use any bit of it. It's unprotected.

I also had an idea of using "Evasion" triggers where you could dodge the enemy fire. This would work as something like this:

CONDITIONS:
-Player 1 suffers death of x zergling.
-Player 3 Brings 0 zergling to location "p1".
ACTIONS:
-Display Text Message: Dodged!

Although I didn't include evasion.

Edit: To test it in single player, just turn Player 2 to Neutral and it should work fine.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-08 at 14:10:28
http://www.staredit.net/index.php?showtopi...85&st=0#topic71

Now tell me the point of this thread?
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-08 at 14:32:14
I sortof meant to put it in "Concepts" but yeah... this is just in case anyone wanted help with random triggers.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-08 at 16:31:33
Did you click the link? My point is this has already been explained in detail....

Or is this somethign new you can do with random triggers? The title seems like you are explaining random tirggers which has already been done...
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-08 at 16:42:50
It was mostly about the Gun System, I was thinking about putting it in a map once. The only thing I forgot to include were counters of a clip to reload.
Report, edit, etc...Posted by Revelade on 2004-08-08 at 21:06:19
I have thought of this idea months ago and to an extent...

Moogle devised to me a way to make a new battle system where zlings were under your character to make a blood effect and subtract points from custom score to make hp trigger based.

I rotated this many ways and found out only neutral units would work as regular cpu or human burrowed units unburrowed which was a REAL problem. If you are gonna use neutral units, you also need to give each player a different burrowed unit under him so that burrowed units won't switch around randomly.

I thought this idea was bad because 1) you needed to waste a burrowed zerg unit on each player playing, 2) a player slot is wasted on neutral and 3) the harder enemies will depend more on their attack rate rather than damage.

Although I could bypass problem 3 by giving each burrowed unit more hp, I still found it not suitable to my likings. Therefore I was in deep discussion with some others one day and an idea came to my head... use... LURKERS!

Yes, it maybe unconfortable to some people seeing a lurker underneath your player, but it truly is a new way to do things and did I mention so flexible? You can modify the lurkers hp to your likings (I choose 100hp) and when it dies, create another lurker and subtract custom score from your total.

This system allows modifiable potions and hp regeneration. Not only that, but you can add randomized triggers to do the "affects" you were discussing where some attacks do 200%, 100% or even 0% damage to the player. I have included a map that you may find interesting.

I tried another way of doing this "randomized" damage. When your hero dies, it gets respawned and you lose a percentage of custom score. The problem is, it maybe hard to get your hero out of the battle when he is getting hit because you can't move him when he is dead or the moment when he respawns.

So check this map out and maybe it maybe give you ideas. Ezday2 helped me formulate some ideas as well. I lost the original and it's protected so... sad.gif
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