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Staredit Network -> UMS Showcase -> Bound&Destroy 2
Report, edit, etc...Posted by Koltz on 2006-10-27 at 22:16:52
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Bound&Destroy2
Version 1.26b
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Sharpen your bounding and micro skills. Start off bounding to get a unit, then use the unit against the other players to their maximum potential in order to destroy the opposing photon cannon.



Specifications


-Players
• 6 player compatible.
• Different types of gameplay.
• Chaos gameplay recommended for 4 players.
• Hectic/Mild gameplay recommended for 6 players.

-Map tileset
• Badlands.
• Square terrain mostly, some isometrical.

-Map size
• Dimensions are 128 x 128.



Introduction

Use your knowledge of unit counters, bounding skills, and micro to overcome the enemy. Completely balanced, and comes with 4 different gameplay modes. Some games may take 5 minutes, while others can reach 20.



Features


-Player Interface
Every set number of seconds you will be given a zergling. Use this zergling and dodge the explosions to pick a unit. Once this unit is picked, you get control of it and may use it against the other team. The ultimate goal is to destroy the enemy cannon while defending your own.

-What's new in your map that others have not done before?
• Player vs. Player "Bound and Control" type of game.
• Counter for every type of unit.

-Extras

• Every bounder that makes it across adds one bonus point (mineral), achieve bonuses depending on how many minerals you have! Beware, if a bounder dies, your minerals will be reset!

5 - 1 Extra Bounder
10 - 3 Extra Bounders
15 - 1 Hero Chooser
20 - 2 Hero Choosers
30 - 3 Hero Choosers

• Per a set amount of kills that your computer ally gets, he will obtain a bonus unit.

5 - Gui Montag
10 - Alan Schezar
15 - Reaver
25 - Edmund Duke (Tank)
50 - Battlecruiser

• SCV can construct bunkers and turrets, and can also repair any terran unit/building.


Strategy


-Openings

Early Vessel
Obtain the Science Vessel as your first unit, mainly to EMP the enemy cannon, and/or irradiate an early queen.

Pros:
- Get rid of shields right off the bat.
- Can irradiate an early queen, however, the queen usually still has enough time to broodling the tank.

Cons:
- If both players get an early vessel, both will usually EMP each other, making the vessels useless.
- Hard time EMPing if the enemy gets triple scourge, or upped goliaths.

Early Queen
Obtain the Queen as your first unit, to broodling the enemy tank and/or parasite a unit to gain vision to the enemy.

Pros:
- Get rid of tank right off the bat.
- Can get the tank even if the enemy has goliaths/irradiate.

Cons:
- Broodling takes time to activate, therefore, sometimes you will be killed by scourges.

Triple Scourge
Obtain three scourges as your first unit, the first to kill the observer in the middle, the other two to kill any enemy vessel/queen trying to EMP/broodling.

Pros:
- Safe opening.
- Can get rid of observer fast, enabling you to take center easier.
- Enemy wont usually try to EMP/broodling if you have scourges.

Cons:
- If the enemy waits and gets anti-air he can easily accomplish the EMP/broodling.
- Some people will wait until you start bounding, then they will go in when you're not looking.
- Useless after a while, since scourges cant attack a ground army.

Upped Goliaths
Obtain goliaths as your primary unit, kill the observer in the center, and possibly defend against any vessels/queens. When you get your first hero, spend it on upgrades. Upgraded goliaths can take out any air very fast.

Pros:
- Safest opening.
- Can get rid of observer fast, enabling you to take center easier.
- Goliaths will always have a purpose in the game, won't become obsolete.
- Air will become a very small problem once you have enough upgrades.

Cons:
- Some pros will still be able to EMP/Broodling even if they goliaths are guarding. (Less reliable than triple scourge)
- Goliaths get destroyed by hydralisks/zerglings.
- Goliaths are very big, and few can fit in a small space.

Fast Ghost
Get two ghosts as your primary unit, hopefully to lockdown any incoming vessels before they can EMP the cannon.

Pros:
- If the enemy gets a vessel first, he will have to wait until he can kill the ghosts.
- Can be used later on in the game.
- Can kill the observer in the middle fast.

Cons:
- Cant defend at all vs. an early queen or early guardian.
- Ghosts have a hard time fighting alone.

Early Guardian
Get a mutalisk as your primary unit, fly it to the enemy cannon then morph it into a guardian. You can possibly take out the enemy tank, and still retreat so that the guardian can serve at a later time in the game.

Pros:
- Guardians can still be used later on in the game.
- Can kill the tank.
- Good vs. fast ghosts.
- Guardians are air.

Cons:
- Much less success rate in killing the tank than a queen.
- Guardians are very slow.
- Easily irradiated by an early vessel.

-Mid game strategy

Cannon Distruptor
Get a corsair/scout with marines and medic. Distruption web the cannon and stim the marines to do a rapid amount of damage uncontested. Marines and medic are good in numbers but can be murdered by a single templar. It is suggested that you get 8 Marines, 2 medics, 1 scout, 1 corsair as fast as you can for this strategy to work.

Pros:
- Can catch the enemy off guard if they're getting units that suck vs bionic (eg. Hydras/goons)
- Even if the marines die, you will have a number of medics which will be useful for restoration later on when you get heros.

Cons:
- Units such as zealots, lings (remember they have crack), templars, queens, and vessels will totally deflect your attack.


Defiler swarm
Get a defiler and melee units such as zerglings. Sneak up to the enemy ramp and cast a swarm onto the cannon, and run your melee units in to damage the cannon/units while not taking damage from ranged units.

Pros:
- Good vs. ranged units.
- Can get the defiler and zerglings two minutes into the game.
- Can also get a plague in, so if the attack is halted it's not a complete loss.

Cons:
- Can be completely destroyed by a templar.
- Zealots on the ramp can successfully defend against this attack.
- Hard to pull off if you do it to early without broodlinging the tank.

Templar Turtle
Save up bounders and get two templars. Trick the enemy into thinking you are weak so they attack, when they attack storm the ramp, and morph into an archon and let the cannon get kills. Usually it will get 5-10 kills which will allow your cannon to get heros and easily take the center.

Pros:
- Can take the center and get heros for your cannon.
- Can get a lot of kill points which will let you get your hero quicker.
- Can also get an archon if you run out of storm energy.

Cons:
- A vessel can irradiate the templars before they attack, completely dismantling your defence.
- Storms may not be affective against some units.
- If they enemy have good micro they can dodge storms.
- Can be flooded if they have too many units.
- Requires you to pay attention to the cannon a lot more.

Muta Harass
Get 5-6 mutalisk and harass the enemy by killing any vulnerable unit. When the mutalisks get low on life morph them into guardians or devourers and try and pick off the cannon/defences.

Pros:
- Can cause a lot of problems if the enemy is going for a fast swarm push.
- If you have good micro you can cause a lot of damage.
- Mutalisks regain full health after a morph.

Cons:
- Gets obliterated by irradiate/storm.
- Not good against scouts/goliaths.

Mine Containment
Get vultures and scourges and place mines everywhere, in attempt to contain the enemy in their base. If they get a detector use scourges to kill it, and keep placing mines.

Pros:
- Can contain the enemy for a long time.
- Mines can kill a lot of units at once.

Cons:
- Vultures and mines can't attack air.
- If they get anti-scourge defence with their detectors, you will have a hard time scourging the detectors.

Infested Harass
Get a science vessel and infested terrans, matrix the infesteds and run them into the enemy base to cause a lot of damage to the cannon.

Pros:
- Can really distrupt newer players.
- Can cause a lot of damage in a short time.

Cons:
- Left vulnerable for a counter-attack.
- Units blocking the ramp makes it hard for infesteds to climb up.
- Takes a lot of bounders for this to work.
- Science vessels will run out of energy fast.

-Late game strategy

Swarm Recall
When you get a hero, get an arbiter and lots of lings with a defiler. Stasis all that you can and recall the lings and defiler. Swarm the cannon and hack away at it.

Pros:
- Causes rapid damage to the cannon.
- Enemy could be totally defenceless if you stasis right.

Cons:
- If emped you will have to wait for a long time to regain energy.
- Arbiter can be scourged/lockdowned.

Infested Recall
Get an arbiter and infested terrans. Recall the infested terrans and siege the cannon, which will cause a massive amount of damage.

Pros:
- If succeeded, can cause heavy damage to the cannon.

Cons:
- Very low success rate.
- Infesteds can splash themselves and kill each other without doing any damage.

Reaver Contain
Get a warbringer and create scarabs. Attack the enemies cannon and surround the reaver with units. The reaver can attack the cannon without being touched, and the units will protect the reaver from harm.

Pros:
- Very hard to counter if you have a lot of reaver support.
- Will slowly but surely doing damage to the cannon.
- Reavers can't be broodlinged or irradiated.

Cons:
- A lockdown will nullify the reaver.
- An infested matrixed can almost kill a full life reaver.
- Reavers can't attack air.


Screenshots


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Download

SC Vanilla:
500upload
Rapidshare

SC BroodWar:
500upload
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Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-28 at 10:34:49
Looks interesting, however your reaver strategy seems flawed. If you surround your reaver, the scarabs can't get out.

I'll have to give this map a try some time.
Report, edit, etc...Posted by Shocko on 2006-10-28 at 19:27:51
This game is extremely fun to play. However i'm slightly upset there is no screenshots with me speaking (seeing as we play like 5 - 10 times each day for the last few days)
Report, edit, etc...Posted by Koltz on 2006-10-29 at 10:00:03
QUOTE(Killer_Kow(MM) @ Oct 28 2006, 08:34 AM)
Looks interesting, however your reaver strategy seems flawed. If you surround your reaver, the scarabs can't get out.

I'll have to give this map a try some time.
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Well yeah, if you're an idiot. It was implied that you leave a small spot where the scarab can fit through. It's actually one of my favourite strategies, it usually works, especially if you get anti-air like devourers/scouts/goliaths along with the reaver.
Report, edit, etc...Posted by Knx. on 2006-10-29 at 10:01:40
I think cannons must have more life, they die too fast its not fun enough
Report, edit, etc...Posted by Koltz on 2006-10-29 at 10:29:17
Thing is, you must be against newbies, I've played 30 minute games with good friends that can bound well

They also have knowledge about units, what counters what (eg. hydra > goliath, templar > hydra, vessel > templar, scourge > vessel) and how to use them effectively
Report, edit, etc...Posted by Shocko on 2006-10-29 at 12:38:21
QUOTE(Koltz @ Oct 29 2006, 07:28 AM)
Thing is, you must be against newbies, I've played 30 minute games with good friends that can bound well

They also have knowledge about units, what counters what (eg. hydra > goliath, templar > hydra, vessel > templar, scourge > vessel) and how to use them effectively
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You don't even need to be skilled at bounding for this game, thats what i love about it. It may be hard for you at first but once you get the bound once it becomes so easy to do it again and again.

Also we have played long games and it has been fun.
Report, edit, etc...Posted by Koltz on 2006-10-30 at 15:47:04
I finally made a brood war version, along with this version comes a whole lot of new strategies (i.e. Corsair's DWEB vs cannons, and medic restoring lockdown vs heros.) You can download it at the bottom of the post, also in process of submitting to the DL DB
Report, edit, etc...Posted by EcHo on 2006-10-30 at 17:04:40
I must admit, simple but fun
Id rate it 8/10
Report, edit, etc...Posted by Koltz on 2006-10-31 at 17:13:09
I just squashed a major bug which disabled player 5 from getting new units. I advise everyone to download the newer version now. Apparently player 5 has an infinite number of high templars, but even when i debugged it it showed none.. weird ass SC...
Report, edit, etc...Posted by qone on 2006-11-12 at 16:39:18
Great map though its hard to find good players.

It's always those 5mins game disgust.gif

But its fun that it is simple and fast but I want to try out some of the heroes.
For now, I give it 8/10.
Report, edit, etc...Posted by Sarge999 on 2006-11-13 at 17:05:38
Rather fun to play with other good bounders.
I feel that the bounds should change faster though
stays at the easy one forever, and game is usually over by the time it changes
Report, edit, etc...Posted by ReCoN on 2006-11-14 at 00:39:01
Nice map, I rate it 8/10
I Think the air units are super good in this game happy.gif
Report, edit, etc...Posted by Koltz on 2006-11-14 at 15:00:41
QUOTE(qone @ Nov 12 2006, 03:39 PM)
Great map though its hard to find good players.

It's always those 5mins game disgust.gif

But its fun that it is simple and fast but I want to try out some of the heroes.
For now, I give it 8/10.
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Thanks smile.gif
You should play with people in Clan DsL, or even Clan xM, i play with them all the time theyre all good tongue.gif


QUOTE(Sarge999 @ Nov 13 2006, 04:05 PM)
Rather fun to play with other good bounders.
I feel that the bounds should change faster though
stays at the easy one forever, and game is usually over by the time it changes
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Thanks smile.gif

I believe the bounds change 10 minutes in, then 7 minutes for the 3rd change. I never really expect it to last more than 15 minutes unless everyone's pro and you have a stalemate. Then it becomes a matter of whoevers the better bounder, and who can get the most bonuses smile.gif


QUOTE(ReCoN @ Nov 13 2006, 11:39 PM)
Nice map, I rate it 8/10
I Think the air units are super good in this game  happy.gif
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Thanks again smile.gif

If you find the enemy are massing air, hydras/goliaths are the way to go. Charon booster really rapes most air units. If they are getting power air units (such as Mojo, Battlecruiser) try and irradiate the enemy medics and get a lockdown on them. (medics can restore)
Report, edit, etc...Posted by qone on 2006-11-16 at 05:10:21
QUOTE(Koltz @ Nov 14 2006, 09:00 PM)
Thanks  smile.gif
You should play with people in Clan DsL, or even Clan xM, i play with them all the time theyre all good tongue.gif


But I guess they are all on US-east/west and im on Europe. To bad for me closedeyes.gif
Report, edit, etc...Posted by Koltz on 2006-11-16 at 13:43:27
QUOTE(qone @ Nov 16 2006, 04:10 AM)
But I guess they are all on US-east/west and im on Europe. To bad for me  closedeyes.gif
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Ah that sucks, Europe isnt really a UMS server, i only go there to play some good melee games.
Report, edit, etc...Posted by Freedawk on 2006-11-17 at 22:19:10
Tried this bound, and I like it. Played it with a friend who is a complete stranger to this bound, and now he's obsessed with playing bounds with me...

8.5/10
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-21 at 14:45:30
Your bases are unbalanced in this team 1's leads to the cannon and the other teams you gotta go across a path to get to
Report, edit, etc...Posted by Zell.Dincht on 2006-11-21 at 18:17:02
Ill see if I can try this game some time. Seems fun to play and according to the ppl who rated it gave it a good score.
Report, edit, etc...Posted by Koltz on 2006-11-21 at 20:43:35
QUOTE(Lakai @ Nov 21 2006, 01:45 PM)
Your bases are unbalanced in this team 1's leads to the cannon and the other teams you gotta go across a path to get to
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Id rather have the left base, because cannon is closer to ramp. It's preference really, I think its balanced. Look at maps like Luna where u compare top positions to bottom.
Report, edit, etc...Posted by CornMuffin on 2006-11-28 at 12:29:08
this map is so much fun, congrats biggrin.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-11-28 at 15:40:00
I love this map Koltz.
Played your old one too, Bound&Destroy.
<--Xx.Doom.xX
Report, edit, etc...Posted by Koltz on 2006-11-28 at 16:38:40
Thanks guys.

Hey doom, i see u in DsL all the time, glad u like it
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