Staredit Network

Staredit Network -> Concepts -> Lighting System
Report, edit, etc...Posted by deathman101 on 2006-10-28 at 14:19:16
What you do is turn off Shared Vision for the player that you want the lighting system to effect. Then turn on Shared vision for a player that I call "The Lights" then put on some units (such as observers) to use as your lights.

[COLOR=red]PS: [COLOR=orange]To make flickering lights just make and remove a light.

[COLOR=red]PPS: [COLOR=orange]Make sure to say in your briefing to hotkey units.
Report, edit, etc...Posted by Heimdal on 2006-10-28 at 14:30:52
Good technique and been used in a lot of maps (most notably perhaps Bolt's House of the Haunted).
Report, edit, etc...Posted by Doodle77(MM) on 2006-10-28 at 19:29:19
Is there a tutorial about this? if there's not, there should be.
Report, edit, etc...Posted by LazyCoder on 2006-10-28 at 21:42:55
QUOTE
[COLOR=red]PS: [COLOR=orange]To make flickering lights just make and remove a light.


The lights do not 'flicker' they pulse on and off very slowly, like on then back off over 4 seconds, I wouldn't call that flickering. I tried that in my map 'Creepy Mansion'. I was stupid enough to leave it in when it obviously wasn't working.
Report, edit, etc...Posted by deathman101 on 2006-10-29 at 13:04:49
sorry about the colour stuff i tried to make it work
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-30 at 16:55:41
Cool idea too bad you cant make it pulse fully tho that owuld be sweet

Btw you gotta do [/color] at the end of what you want that color
Report, edit, etc...Posted by scwizard on 2006-10-30 at 18:55:15
You can make lights flicker if your using hyper triggers right.
Report, edit, etc...Posted by Heimdal on 2006-10-30 at 23:01:48
No, because visibility is only updated once every few seconds.
Report, edit, etc...Posted by scwizard on 2006-10-31 at 23:57:49
Oh ya, forgot about that.

Tis a pity.
Report, edit, etc...Posted by Niu on 2006-11-01 at 00:33:23
Could you use multiple computers creating/removing air units about the spot you want for the flickering effect?
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-01 at 04:38:16
I don't know, niu. I think the vision calculations are updated all together; not individually for each player.

SC works well for creating vision, but not so well for updating where it doesn't exist anymore. Another lazy bit of old blizzard programming, probably (or an attempt to fit the system specs as advertised).
Report, edit, etc...Posted by Heimdal on 2006-11-01 at 13:04:03
I think it was more of a gameplay issue than a performance one. It gives an advantage to players that keep their units moving - they can see more.
Report, edit, etc...Posted by LazyCoder on 2006-11-01 at 18:13:49
QUOTE(Tuxedo Templar @ Nov 1 2006, 03:37 AM)
I don't know, niu.  I think the vision calculations are updated all together; not individually for each player.


Correctamundo! biggrin.gif
Report, edit, etc...Posted by deathman101 on 2006-11-04 at 06:16:04
WOW my first 'popular' topic! king.gif king.gif king.gif king.gif king.gif king.gif king.gif king.gif king.gif king.gif.

ADDITION:
By the way how do you change the just here for the pie thing?
Report, edit, etc...Posted by Heegu on 2006-11-04 at 06:51:34
Go to 'my controls' and edit your member title in 'edit profile info'.
Report, edit, etc...Posted by deathman101 on 2006-11-05 at 04:53:23
Thank You
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-11-05 at 14:17:30
You need 5-15 (I forget how many) posts to do it though.
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