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Staredit Network -> UMS Assistance -> Unjoinable force
Report, edit, etc...Posted by Azu on 2006-10-29 at 23:42:20
In one of my maps, there are two forces, the first one has 6 players, the second one has 1 player and 1 computer, and if you click on the second one to join it, nothing happens, the only way to get into it is if the first force is full.

What causes this? How can I reproduce it in my other maps?

confused.gif
Report, edit, etc...Posted by EcHo on 2006-10-29 at 23:56:34
Computers and players can't be in same force unless theres only 1 force in UMS
Report, edit, etc...Posted by Azu on 2006-10-30 at 00:08:27
Is there another way to reproduce this? With 8 human players? Or would I need a computer player in every single force I want this effect on? blink.gif
Report, edit, etc...Posted by EcHo on 2006-10-30 at 00:10:49
I don't quite understand what you mean. Try not to use the word reproduce.

If your saying how can you have 8 players, just change all inactive or computers into Human.

But if you want computer and humans in same force, make only 1 force and move computers to it.
Report, edit, etc...Posted by Azu on 2006-10-30 at 00:13:27
I have 4 forces, with 2 players in each, and I am trying to find a way to prevent them from changing forces in the lobby. So that they won't be able to move from the force they join in. biggrin.gif
Report, edit, etc...Posted by EcHo on 2006-10-30 at 00:14:38
That is clearly impossible, unless its in Melee.
Report, edit, etc...Posted by Gigins on 2006-10-30 at 05:58:26
Computers can be in the same force as players. But you can't move to a force with computer from the lobby.

To fix the problem in first map, move the computer to a separate force.

To have the effect that 1st force must be full before players can join 2nd force, add 1 computer player in 2nd force. Can't do it with 8 players, though.

To have an effect when players can join forces 1 by 1, like an auto balance.
QUOTE

  • Host goes to F1
  • 1st who joins goes to F2
  • 2nd to join goes to F1
  • 3rd to join goes to F2
  • And so on.

Have 1 computer players in each force.
Report, edit, etc...Posted by Azu on 2006-10-30 at 14:01:27
Okay, thanks, I guess I'll just have to cut down the player count a bit..
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