Staredit Network

Staredit Network -> UMS Assistance -> Triggers not firing..
Report, edit, etc...Posted by Azu on 2006-10-30 at 00:05:18
Thanks for the help it's working now
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-30 at 06:29:37
If you are using colors, that may be a problem. Some colors are invisible.

Another may be, if these arent the exact triggers, the players u want to see it need to be marked down in the Players area.

Aside from that, no clue.
Report, edit, etc...Posted by Ahli on 2006-10-30 at 07:27:57
change the "all players" to "current player" and it will work. (I've tested it.)

why "all players" conditions didn't work, I don't know.

I don't personaly use the "all players" conditions...

so I couldn't anser your question really, but I could help u. happy.gif
Report, edit, etc...Posted by Azu on 2006-10-30 at 14:39:31
Wow lol, I changed the condition for the trigger from all players to current player, and now it works like a charm. Thanks! biggrin.gif

I wish I could find out what caused it not to work with "all players" though.. blink.gif
Report, edit, etc...Posted by Urmom(U) on 2006-10-30 at 15:18:56
The reason why All Players wouldn't work is because if you put all players, then all players must have the condition. ie:

All players has suffered exactly 1 death of marine

That would mean that every player in the game needs to suffer at least 1 death of a marine for the trigger to fire. If it were:

Current player has suffered exactly 1 death of marine

Then that would mean that only the person running the trigger needs to meet that condition.
Report, edit, etc...Posted by Azu on 2006-10-30 at 15:26:50
The condition that I had to change to current, was for the deaths of warp gate, which is set to 6 for all players, and then later on subtracted by 1 for all players.. but it only works if the condition is set to current player.. kinda wierd, to me anyways. blink.gif
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