QUOTE(Jamatul_101 @ Nov 4 2006, 12:11 PM)
You mean how to make the triggers for the players that are not in game not work?
[right][snapback]583188[/snapback][/right]
yes!!!!!!!!!!!!!
ADDITION:
QUOTE(fritfrat(U) @ Nov 4 2006, 12:15 PM)
Have the triggers to create player 1's enemies be run by player 1, player 2's enemies run by player 2, etc. This way, if players are not present, they will not be able to run the trigger to create the enemies.
There are tons of ways to go about doing what you want to do; this is just one of the most common.
[right][snapback]583191[/snapback][/right]
How to make it like in a timer or start way like when time or start trigger sets it goes for only plsyers there?Again as i said before like in bound and defence 2
ADDITION:
QUOTE(fritfrat(U) @ Nov 4 2006, 12:15 PM)
Have the triggers to create player 1's enemies be run by player 1, player 2's enemies run by player 2, etc. This way, if players are not present, they will not be able to run the trigger to create the enemies.
There are tons of ways to go about doing what you want to do; this is just one of the most common.
[right][snapback]583191[/snapback][/right]
How to make it like in a timer or start way like when time or start trigger sets it goes for only plsyers there?Again as i said before like in bound and defence 2
ADDITION:
QUOTE(fritfrat(U) @ Nov 4 2006, 12:15 PM)
Have the triggers to create player 1's enemies be run by player 1, player 2's enemies run by player 2, etc. This way, if players are not present, they will not be able to run the trigger to create the enemies.
There are tons of ways to go about doing what you want to do; this is just one of the most common.
[right][snapback]583191[/snapback][/right]
How to make it like in a timer or start way like when time or start trigger sets it goes for only plsyers there?Again as i said before like in bound and defence 2