ok i have for each player
set switch(1,2,3,4,etc.)
so if the'rr there they can be selected then i have after the msgs select switch and then triggers like this
switch 1 is set
phant1 is set
phant2 is clear
phant3 is claer(p1)
select switch is set
------
set phantom1
etc. for each player p2 is phant1 set phant 2 set phant 3 cleared etc. its just like the real phantoms... yet for some reason for me it selects multiple phantoms sometimes.
yea um... thats what im doing my triggers are exactly like the tut's.... in alot of my maps triggers that work on some maps never seem to work on mine >.>
Make sure to stop randomizing when a phantom is choosen:
switch 1 is set
phant1 is set
phant2 is clear
phant3 is claer(p1)
select switch is set
------
set phantom1
Set switch 1 Clear
Set switch 2 Clear
Set switch 3 Clear
...
Set phantom2 Clear
Set phantom3 Clear
...
QUOTE(sharf @ Nov 6 2006, 05:04 PM)
yea um... thats what im doing my triggers are exactly like the tut's.... in alot of my maps triggers that work on some maps never seem to work on mine >.>
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Maybe your messing it up somewhere along in the triggers by accident and didnt realize it? it seems like it should work but yet it isnt?
ok as i said each player sets their own switch if they are in the game.
and after all teh text, it starts randomizing and sets switch 21
i have this
p1 is cleared
18 is set
19 is cleared
20 is cleared
21 is set
----
randomize 18,19,20
and
p1 is set
18 is set
19 is cleared
20 is cleared
21 is cleared
----
set phantom1
this ends the cycle.