Trigger |
Description: |
Turning on the gun or attack |
Players: |
¤ P1 |
Conditions: |
¤ Bring(current player, at least, 1, Pistol, to location "Chosen Weapon") |
Actions: |
¤ SetDeaths(SetTo,1,for Independant Starport) |
¤ PreserveTrigger |
Trigger |
Description: |
The In Range Location (Not Required) |
Players: |
¤ P1 |
Conditions: |
¤ Always |
Actions: |
¤ MoveLocation("In Range", on Defiler, at "Anywhere") |
¤ Preserve Trigger |
Trigger |
Description: |
Firing the Weapon, Location Required |
Players: |
¤ P1 |
Conditions: |
¤ Bring(All Players, Exactly, 1, Dark Swarm, Anywhere); |
¤ Deaths(P1, Exactly, 1, Independent Starport); |
¤ Bring(P1, Exactly, 1, Defiler, in range); |
Actions: |
¤ PreserveTrigger(); |
¤ MoveLocation(Attack Unit, Dark Swarm, All Players, Anywhere); |
¤ RemoveUnitAtLocation(1, Dark Swarm, All Players, Attack Unit); |
¤ Put Anything you want to happen here |
¤ Example: CreateUnit(1, Kakaru, Attack Unit); |
¤ Example2: KillUnitAt(1, Kakaru, Attack Unit); |
¤ Alternative: Set a Death Count |
¤ Example: SetDeaths(1,Mercanary Gunship); |
Trigger |
Description: |
Effect of the Dark Swarm |
Players: |
¤ P1 |
Conditions: |
¤ There are two ways to do this |
¤ i will start with the first |
¤ Bring(P2, exactly, 1, Terran Marine[or any other unit], To location "Attack Unit"); |
¤ Bring(P1, Exactly,1,Defiler,To "anywhere"); |
¤ x---------------or----------------x |
¤ Deaths(P1,Exactly, 1, Mercanary Gunship); |
¤ Bring(P1, Exactly,1,Defiler,To "anywhere"); |
Actions: |
¤ There are many things you can do here |
¤ you can do an automatic thing |
¤ or you can use randomize switches |
¤ PreserveTrigger(); |
¤ SetSwitch(Randomize, "Rand 1"); |
¤ SetSwitch(Randomize, "Rand 2"); |
¤ SetSwitch(Set, "Randomization"); |
¤ x-----------------or-----------------x |
¤ you can do the trigger right then and there |
¤ Example: KillUnitAt(Terran Marine,"Attack Unit"); |
¤ There are other things you may do though |
Trigger |
Description: |
Ammo1 |
Players: |
¤ Player |
Conditions: |
¤ Player has at least 1 minerals |
¤ player has at least 1 kill score |
Actions: |
¤ subtract 1 minerals from player |
¤ set kills score to 0 |
¤ preserve trigger |
Trigger |
Description: |
Ammo2 |
Players: |
¤ player |
Conditions: |
¤ Player has exactly 0 minerals |
¤ player has at least 1 gas |
Actions: |
¤ set ally on all players |
¤ wait 1500 milsec's (reload time) |
¤ display text " reloading..." |
¤ subtract 1 gas from player |
¤ add 6 gas for player |
¤ preaserve trigger |
Trigger |
Description: |
Ammo3 |
Players: |
¤ player |
Conditions: |
¤ player acumaltes 0 gas and 0 ore |
Actions: |
¤ set alliance on all players |
¤ preaserve trigger |
Trigger |
Description: |
Ammo4 |
Players: |
¤ player |
Conditions: |
¤ Player brings at least 1 any unit to "resupply ammo" |
Actions: |
¤ set ore to 6 |
¤ set gas to 3 |
¤ preserve trigger |