I was wondering if it was at all possible to make a building that is in the air, and can move around, but can still build units. I was thinking as a barracks does, not as a carrier does.
I tried changing the buttons for the CC in MG, but when I click the button the SCV just sits at 0.
Do you mean that you removed the "building is not lifted off" or whatever requirement?
QUOTE(Pie_Sniper @ Nov 6 2006, 06:44 PM)
Do you mean that you removed the "building is not lifted off" or whatever requirement?
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Yes, I also had to move some around, since the build SCV button is where move would otherwise be.
When I click the button, it just stays at 0, when I land, it completes.
I did the same once too, so Im not sure if it is possible. You could try setting the command to build sub unit, but that might cause a crash or undesired results. Other than that I dont think its possible.
I'm fairly sure that there's some EXE restriction preventing units from being trained in the air.
As I said before on aim Voy, All the fun stuff is in the EXE oye!
I managed to make Carriers train Scouts perfectly well in a pre-release EM, and it worked fine once I added a Unknown19 and changed a couple parameters...can't recall which ones. It should be possible, though.
Unknowns are fun to work with, I need to start memorizing them. Anyway, an air-factory may be possible, but as Kookster said, all the fun things are in the EXE.
Good to know unknown 19. Let contruction/tinkering on my terran air carrier/factory/transport begin!!!
You have brought back hope for me!!
QUOTE(Kookster @ Nov 9 2006, 11:51 AM)
Good to know unknown 19. Let contruction/tinkering on my terran air carrier/factory/transport begin!!!
You have brought back hope for me!!
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You know anything I don't kooks ?
I don't remember an Unknown larger than 12, and that's in DatEd even...
There are MANY Unknowns. In Weaopns.dat there are 3 Unknowns Icons. A Stasis Looking Thing, a Dragoon getting surpressed or something random, and I believe the Protoss Rage Icon.
I think he's talking about the Iscript header Unknown19.
Unknowns... Wait... actually arent they the afterburners on/off and rage crap? I think there are alot of them in this one area. I cant remember where, but it had a picture of a gauss rifle for about 15 seconds of pure scrolling. Eh... use it to the best of our knowledge
I'm talking about the iscript header Unknown19, which is actually an "is building" animation. Sorry for the confusion
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I'm talking about the iscript header Unknown19, which is actually an "is building" animation. Sorry for the confusion tongue.gif
LoL I knew what you meant
One question though you said it worked in prerelease what do you mean by that??? An older version of starcraft?? And can you recall which parameters you did or atleast to which file iscript yes?
I think he means in a version of Ex Machina before he released it. (As in it was removed.)
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I think he means in a version of Ex Machina before he released it. (As in it was removed.)
I hope your correct
He is. While I was making EM, I toyed with the idea of making Carriers mobile Stargates. It didn't work so hot, because I had no way of restricting movement reliably. I took it out of the release.
My point was to not restrict movement, otherwise you may as well have a regular terran building, that flies.
You could almost make it work for flying terran buildings but flying terran buildings while they are flying cant make units
, otherwise you could make that work just give them a attack and make them move faster and do a couple other iscript changes, dat changes, and a attack button.
QUOTE(Kookster @ Nov 12 2006, 10:48 PM)
otherwise you could make that work
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the whole point of this thread is
how we could make that work
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the whole point of this thread is how we could make that work
Lol yeah, the carrier was just a bit distracting so I was thinking units not buildings.
QUOTE(Kookster @ Nov 13 2006, 08:18 PM)
Lol yeah, the carrier was just a bit distracting so I was thinking units not buildings.
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Well, if we could allow a carrier to release it's built units, give buildings the carrier script, label them as flying units, give them 17 frames that are exactly the same, lower the speed to that of buildings, then we have a flying factory, but first we need to get a unit (carrier etc) to build units as a factory does (makes them appear next to it)