Pretty good but I think you need more gas in the map
Mains are too close. Naturals are too far. Paths are too narrow. There should be more paths to the enemy base, or a really wide path. Mains should not be cliffable without considerable counter-balance against Terran. There are too few expansions (although this won't affect the game until you fix the distance problem).
IMO anyway.
That isnt a bad idea, but there are the mentioned issues.
I think you should be capable of making those changes, if you need help with specifics ask.
Okay! Thanks for all the feedback! I've recently play-tested the map and it seems to have a few more flaws than I have expected.
Proceeding to make needed changes such as closer naturals and expos, as well as to create more pathways into the enemy's base. I'm practically redoing the center because it ruined rally points and unit movements from the upper left and far right.
Also, I may increase bridge size via extended terrain.
Great. Much better, but since you didn't put the expo right infront of the choke, and distances between bases are relative small, you want the bridge narrower.
Also, resources seem to be a problem, there are few expansions, and the ones you have contain few minerals. Main should be 8-10 on this map especially.
Try throwing in a neutral expo, or one more for each player somewhere.
Look at pro maps to get the idea of expansion placement and resource amount.
Good work.
I can't seem to get minerals in the right places outside the base, so I've followed good ol' Blood Bath and placed a three mineral patch inside the base. These have 2500 minerals each.
Continuing to improve playability on map.