Awww... this drives me crazy! Trigger editor combined with text editor is very comfortable tool, but when I copy fixed triggers I want to apply changes. Trigger don't change after normal closing window or after saving and closing - only after debugging. But damned debugging "fixes" all my null "Invaild string" by changing it into random string from my map making trigger list extremely ugly and unclear. Is there any way to avoid that bad effect and save changed triggers or I have to edit trigger in standard way one-by-one losing 20 mins for operation that can be performed with 5 clicks? ;/
I assume you're refering to trigedit. The way around the random string glitch is to use a space instead of an empty string for the comment. If all your blank triggers used spaces, the parser should recycle the strings of each and it woud only use up one string. That's really the only way to do it with trigedit, I think.
Also, check the SCMDraft forum for a FAQ on how to save your triggers with trigedit.
Hmm, do I risk spoiling my map if I debug my triggers wchich will cause switching null comments to random strings and then editing that string in SCMDraft to one space string so that all comments previously filled with null strings become filled with one space string? I heard it's not so safe to edit string in SCMDraft so I'm afraid of my map's stability after such operation.
ADDITION:
Hmm, I can use uberation string edit function instead. But again: is it fully safe? Sorry for that but SCXE is the only map editing tool I utterly trust.
QUOTE(DooM77 @ Nov 7 2006, 08:16 AM)
But again: is it fully safe?
[right][snapback]584977[/snapback][/right]
By what I now yes