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Staredit Network -> UMS Assistance -> [SOLVED] 2 questions
Report, edit, etc...Posted by Falkoner on 2006-11-08 at 23:59:24
Okay here we go, number 1, the big one wink.gif

1.Okay hopefully you have heard of 'ghost players' if you haven't then shut up, sit down and dont talk. Okay, so I know how ghost units work, but ghost triggers are a different story, from what I know if a player is missing and you the the trigger in his section and you use current player it will not create ghost units. But I'm wondering how this works for Forces, using triggers that effect players, even if they aren't there.

2. Okay, when you use hypertriggers, does it affect all the triggers in the whole map, or just the triggers in the section it's in?

Okay guys, get solving!

Q3: How do you get warning %? I got 20%(you don't have to buy that thing at the store) at the moment and I'm wondering what the heck it's about and if you can get rid of it.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-09 at 00:32:17
using forces is the same as creating it for each individual player. if the player isn't there, then it won't work for him. if you create units for force 1(P1 --> P4), but P3 isn't there, then no unit will be made for him.

how do you not know this? huh.gif you've definitely been here long enough to. one set(3) of hyper triggers will affect the entire map.
Report, edit, etc...Posted by MindArchon on 2006-11-09 at 01:05:21
Just for the record, only Players 1-8 are valid players you can run triggers for.

Setting Force 1, Force 2, All Players, etc, is the same as clicking the respectable players in each.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-09 at 01:59:07
1. As said, Ghost Players in being affected by triggers:

(a) cannot be referenced by Current Player (which calls each player the trigger runs for as a separate run of the actions).
(b) cannot have triggers run for them. Period. (As said, Forces are the same thing as selecting each player individually. Exactly the same.

2. Hypertriggers speed up the processing of all triggers, regardless of placement, but will only cause wait blocks in the player(s) that they are given to.
Report, edit, etc...Posted by Drust on 2006-11-09 at 05:40:29
Q3: How do you get warning %? I got 20%(you don't have to buy that thing at the store) at the moment and I'm wondering what the heck it's about and if you can get rid of it.


Doing nothing, lamme admins warn you for fun.
Report, edit, etc...Posted by Falkoner on 2006-11-09 at 21:41:12
Thank you DT Battlecruiser. The last part was what I was asking for "but will only cause wait blocks in the player(s) that they are given to." Thanks, and Zeratul, I'm sorry I didn't state the question correctly. I did already know that.

For question #1 thanks, so basically the only thing that will create 'ghost units' would be if a player who is in the game has triggers in his section creating units specifically for the missing player. Thanks again.
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