use hypertriggers (trigger with only waits with 0 seconds in it and preserve trigger):
Trigger |
Description: |
Hypertrigger |
|
Players: |
¤ All Players |
Conditions: |
¤ Always |
Actions: |
¤ Preserve Trigger
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0) |
and use unit deaths as a timer:
Trigger |
Description: |
Player |
|
Conditions: |
¤ always |
Actions: |
¤ modify deaths of "mineral field": add "1"
|
¤ preserve trigger |
give the player every second (~12 deaths on timer = 1 sec ingame) 5 ore:
Trigger |
Description: |
Player |
|
Conditions: |
¤ current player has exactly 12 deaths of "mineral field" |
Actions: |
¤ preserve trigger
|
¤ modify ressources for current player: add 5 ore
|
¤ set deaths of "mineral field" for current player: set to 0 |
~12 deaths are 1 sec with hypertriggers.
Use the same method to create rines for the players.
or if u use no timer with spawning, u create 12 rines per sec.
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either that or you can do what you are wanting like the death triggers and marines
do them in two different triggers that works two but i would try hyper trigger first that usally helps wait problems.