QUOTE(fritfrat(U) @ Nov 9 2006, 08:53 PM)
Ah, I get it now. It would still work with waits, as long as the same player has no other triggers that are running waits. Using kaboom's method is how you do it with waits, and using my method is (one way) how you would do it without using waits.
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ok let me check and see aabout the waits then um if that dont help ill go on SF and copy and paste my trigs so u can see what my probs are
well i guess my prob is still happing here are my triggers so maybe this will help
condtion:Always
action:ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 100);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 75);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 50);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 25);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 1);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 75);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 50);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 25);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 100);
Comment("Life ");
PreserveTrigger();