Staredit Network

Staredit Network -> UMS Assistance -> Wait's screw up everything....
Report, edit, etc...Posted by Lord-Omega on 2006-11-10 at 13:53:07
ok i have trigs that do this...


Trigger
Description:
wave1
Players:
¤ player2
Conditions:
¤ countdown timer is exactly 0
¤ wave 1 is set
Actions:
¤ create 5 "wave 1" at "start"
¤ wait 1500 milsec's
¤ create 5 "wave 1" at "start"
¤ waith 1500 milsec's
¤ create 5 "wave 1" at "start"
¤ wait 1500 milsec's
¤ create 5 "wave 1" at "start"
¤ set countdown timer to 90 seconds
¤ set wave 2

and that 1 works perfectly


Trigger
Description:
wave 2
Players:
¤ player 2
Conditions:
¤ wave 2 is set
¤ countdown timer is exactly 0
Actions:
¤ same thing except its wave 2
¤ set wave 3
¤ set countdown timer to 90 sec's


this 1 creates the first set of wave 2 and then wont get past the first wait 1500... why??? oh and all wave units are made for player 2
Report, edit, etc...Posted by fritfrat(U) on 2006-11-10 at 14:11:46
Clear switch wave 1 when you set wave 2, first off.

It's not getting past the first wait due to wait blocks. This means that other triggers with waits are running for the same player, higher in the trigger order, causing a stacking effect. An example of this may possibly be hyper triggers that you made for All Players, since grouping triggers is the same as individually selecting triggers (It's best not to use the force and all players groups for triggers with waits because of this, so you can keep the order straight).

So ya. I'd personally make it so your hyper triggers were for a computer player (not p12, p12 can't run triggers), and if that doesn't fix it, see what other triggers with waits could be possibly running above it.
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-10 at 14:47:35
Frit I don't see any preserve trigger on those so that's probably not what's happening (with the switches, I mean). Those triggers look correct from what I can tell. He must have something else mucking it up (like hypers or other waits, as you said).

ADDITION:
Need more info on the problem I think to be able to solve it.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-10 at 14:51:56
Usually in wait block problems it's a matter of guessing what's not listed, which is why I thought clearing the switch couldn't hurt anything.
Report, edit, etc...Posted by SomeIdiotNerd on 2006-11-10 at 15:35:43
yeah i'd try clearing "wave 1" in the first trigger after all effects are finished.
Report, edit, etc...Posted by spinesheath on 2006-11-10 at 15:57:33
Unless there is a preserve (which is not in the trigger he posted), this won't change anything.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-11 at 13:54:54
There is almost assuredly a preserve trigger there, otherwise highly doubt that he would be having wait blocks.

It is possible, but extremely difficult, to get serious wait blockage without ever using a Preserve Trigger (and without actually trying to make a wait block).
Report, edit, etc...Posted by Lord-Omega on 2006-11-13 at 10:33:23
well i dont have a preserve trigger, i dont think i have hypers, but ill check it out when i get home from school. I'll try clearing wave 1 and see if it does anything
Report, edit, etc...Posted by mugen on 2006-11-13 at 11:44:35
Place hypper triggers for a player that doesnt need wait in triggers
Report, edit, etc...Posted by spinesheath on 2006-11-13 at 12:24:36
read happy.gif
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