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War Triggers
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Posted by ColdFusion on 2006-11-10 at 23:48:01
I need to know how to do the war triggers like in Blood and Iron, Republique, Imperialism II or World at Arms if you've played them.
With the 3 beacons for each player war, peace and alliance.
;P
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Posted by Zeratul_101 on 2006-11-10 at 23:59:31
current player brings one 'diplomat' to 'player ?'s alliance beacon'
set alliance to ally/enemy/ally + shared vision
player ? brings one diplomat to 'my alliance beacon'
set alliance to ally/enemy/all + shared vision
thats basically it. just polish it up.
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Posted by ColdFusion on 2006-11-11 at 22:15:36
That doesn't work.
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Posted by SomeIdiotNerd on 2006-11-11 at 23:18:45
Trigger
Description:
Alliance
Players:
¤ P1
Conditions:
¤ Bring(CurrentPlayer, Exactly, 1, Civillian, "Alliance");
¤ x-Whatever conditions-x
Actions:
¤ SetAlliance(P2, Ally);
¤ PreserveTrigger
meh that should work..
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