Staredit Network

Staredit Network -> Ideas -> Dodge the crash extreme
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 10:05:52
Heres the idea you put a unit that crashes when you look at it at the bottom of the map and you start in the top and get center screened into the object so you gotta keep clicking to avoid crashing

What you think?
Report, edit, etc...Posted by Zeratul_101 on 2006-11-12 at 15:07:48
...so if you lose... you have to restart starcraft all over again... i'm sorry, but thats very lame.
Report, edit, etc...Posted by Falkoner on 2006-11-13 at 00:50:31
Yes, but so is "Don't Look at the Dot' and 'Don't Hit the Button'

In fact, this is more of a challenge than either of those maps, since you actually do something to stop you from crashing other than sit there and resist tempations
Report, edit, etc...Posted by Zeratul_101 on 2006-11-13 at 02:15:36
those aren't maps, those are wastes of bytes. you realize how frustrating it would be to restart starcraft EVERYTIME you lost that game.
Report, edit, etc...Posted by CheatEnabled on 2006-11-13 at 14:54:27
Add a unit that always walks to the location and move it away while you are center veiwed. This, way, you wouldn't need to start SC over and over.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-13 at 15:14:45
or just have it make you lose instead of something like you suggested surrender.gif
Report, edit, etc...Posted by DemonicDragon on 2006-11-17 at 18:12:57
Sadly, I would think something like this would be quite popular with the masses on b.net, actually...
Report, edit, etc...Posted by JordanN_3335 on 2006-11-18 at 13:01:58
QUOTE(Falkoner @ Nov 13 2006, 01:50 AM)
Yes, but so is "Don't Look at the Dot' and 'Don't Hit the Button'

In fact, this is more of a challenge than either of those maps, since you actually do something to stop you from crashing other than sit there and resist tempations
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I have to agree but that is true. Dot and buttons are way out the ordianary as someone can just leave there computer and it will never end.
Report, edit, etc...Posted by Felino on 2006-11-19 at 02:36:24
What sort of units are good for that? And don't create any other glitches and only crash the one plkayer?
Report, edit, etc...Posted by Rantent on 2006-11-21 at 17:34:33
Or better yet, constantly move a crashing units around the map as a red dot on the screen. Then players have to move their screens away from it. Different levels would have different numbers of units to dodge. ohmy.gif
OMG its like bringing back EUD's screen movement detection, only with CRASHES!
Report, edit, etc...Posted by spinesheath on 2006-11-21 at 18:13:16
In the easier levels you might place a unit for a different player on the map shortly before the crash-unit moves there. As difficulty rises, the time between non-crashing unit and crashing unit gets smaller and eventually reaches 0 happy.gif
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