(2)The Zipper
How can it be made better?
Would siege tanks be able to shoot across the gap near the ramps to the high ground? That would be kinda cheap if they could just set tanks up there and never get touched because they get everything before they are attacked.
Yeah, I figured that would be a problem. I haven't tested it yet, so...
Blues base looks a little bigger than reds and you should make reds mountains wider they barely look like they can fit. If you dont get what I mean by that ill post a picture of what im talkin about
Terran have huge advantages in this map... I don't really know how to fix. They can seige your nat from their own, they can attack your base from atop your ramp, and contain you further from your nat ramp. Good try.
I knew the low mains were probably a bad idea :/ I'll probably leave this map to die now and move on to another project...
QUOTE(Killer_Kow(MM) @ Nov 12 2006, 03:12 PM)
I knew the low mains were probably a bad idea :/ I'll probably leave this map to die now and move on to another project...
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It was a good idea it just didnt work out like you hoped
Ah... This is gonna be hard to fix. But there is an easy solution.
If you dont want to transform the map by fixing the issue with ramps and chokes and tightness you can just make it an air map. Take out ramps, move naturals to where they cant be tanked from other base and you have a decent looking air map.
ADDITION:
Is this for the contest?
I don't think so. Why?
As for the air suggestion, tanking would still be a problem, and the shape of the map would encourage players to go straight for the other player's base as apposed to expanding to the rest of the map. But I might do it anyway, just to see how it plays.
You should make it for the contest ; P
Whats the tanking problem?
The low mains, if the opponent gets tanks over the "zipper" they go boom.