Staredit Network

Staredit Network -> Melee Production & Showcase -> (2) Bridge2Bridge
Report, edit, etc...Posted by deathman101 on 2006-11-12 at 18:47:48
My secondary map contest entry

ADDITION:
Sorry about the varying sizes for the islands, I had messed up at the start and only realized half way thru it.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 19:44:32
There arnt enough expansions for the players to go to you should add some and what is the point of all the bridges if you can just go across the path to the other players base?
Report, edit, etc...Posted by deathman101 on 2006-11-12 at 19:51:28
Lol the bridges are for some strategic combat.
Report, edit, etc...Posted by Yenku on 2006-11-14 at 17:47:43
Try playing your map against a computer. Then rethink your map. Youll immediately see a problem.
Report, edit, etc...Posted by deathman101 on 2006-11-15 at 05:18:06
Uhhh...Lol I cant beat a comp

ADDITION:
Uhhh...Lol I cant beat a comp unless im on the Campaign. (Yeah I suck) Im more of a UMS gamer

ADDITION:
New Version availeble!

ADDITION:
Well actually it takes like half an hour for me to beat a comp
Report, edit, etc...Posted by Lithium on 2006-11-15 at 05:31:43
I can see the problem right away. Horrible. Absolutely horrible mineral placements here and there. The map is way too flat. v.v You'd need to work it all over again.
Report, edit, etc...Posted by Heegu on 2006-11-15 at 13:32:03
Yes, minerals shouldn't be in one bunch.. It makes workers stupid when they can't reach the ones behind and it's annoying.
Report, edit, etc...Posted by deathman101 on 2006-11-15 at 13:37:59
Too flat? like no high dirt? Its called Bridge2Bridge not Cliff2Cliff... which brings me to another idea cool1.gif
Report, edit, etc...Posted by dumbducky on 2006-11-15 at 16:32:04
Listen to Yenku's suggestion.
Report, edit, etc...Posted by Yenku on 2006-11-15 at 16:55:43
Well, deathman, twice I told you to play the map, you have responded once, but ignored what I asked. You're not going to get very far if you or your friends don't test the map.
Look.
Where is terran supposed to build? Where is toss supposed to build? How are you gonna move units around the map? How are you gonna even hope to win if you shoot down, or ignore suggestions people make?
I am quite annoyed that you post maps with such ignorance. I'm not going to waste my time. Read your PM.

Read this as well.
Report, edit, etc...Posted by deathman101 on 2006-11-16 at 17:10:26
Ive been playing it on my spare time...im slow when im on melee
Also Ive read this...Its still prototype so don't even bother with my map on the contest.
Report, edit, etc...Posted by Yenku on 2006-11-16 at 17:39:36
Its no longer a submission?
Did you read my PM?
Report, edit, etc...Posted by deathman101 on 2006-11-17 at 19:41:53
I read it... I'm still editing the map but I don't want to litter you with melee maps

ADDITION:
For anyone interested in my updated version here it is...although I doubt anyone is cry.gif


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Aw poo yet again I forgot my pic here it is...sorry

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Sorry about the shooting down like Cliff2Cliff was a joke okay? I hate it when my jokes seem like insults
Report, edit, etc...Posted by Lithium on 2006-11-18 at 04:54:16
the gas placements are absolutely ugly. your minerals are still in chunks. Why are your mineral placements so symmetrical. Just take a look at a WGTour map or a blizzard map. Mineral placements aren't like that.
Report, edit, etc...Posted by deathman101 on 2006-11-18 at 07:52:39
I'm just trying to make it fair.
PS: What do you mean by chunky?

ADDITION:
If its clustered mins I had thought i had changed that

ADDITION:
New Version

Fixes:
Clustered minerals

By the way I had saved over my previous version so if you download that it will get you the same thing

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Report, edit, etc...Posted by Yenku on 2006-11-18 at 12:09:26
Open up a battlefield. Chokes like that dont work. No nat. Too many minerals, its just unplayable. You haven't shown me a rep yet. I'm not far away from closing this topic as well.
Report, edit, etc...Posted by deathman101 on 2006-11-18 at 13:20:42
I'm sorry, as I said im working on the replay

ADDITION:
I just finished it but it wont let me save a replay...I can't play on multiplayer due to a freg-up on b.net.

ADDITION:
Either way I have noticed the following:
-Protoss have no space to manuever
-Comps build in places that they shouldn't (like in front of minerals)
-Terran Siege tanks conquer EVERYTHING because they scatter forces due to a lack of space to manuever
Report, edit, etc...Posted by Yenku on 2006-11-19 at 21:32:40
Good. Im glad you see that. Now a good way to fix something like that would be to open up the map, take out bridges, add more land (you may want to start a new map), etc. Thank you for finally stating what I've been trying to get out of you.
But still, you didn't mention the lack of building room. Thats what I thought was most obvious.
Report, edit, etc...Posted by deathman101 on 2006-11-20 at 05:34:38
I tried to fatten up the expos in my latest version...The middle is designed for making a cc only so it's super hard to control.
PS: I removed the first bridges you encounter in my latest version.
PPS: I am also expierementing on a way to open up a battlefield (like unnatural bridges or less bridges in certain places)

ADDITION:
I was going to post those problems a lot sooner. I think I had closed SEN before posting and not realized...sorry. blushing.gif
Report, edit, etc...Posted by Koltz on 2006-11-20 at 22:55:51
A different solution to deleting bridges would be to make them wider, refer to Paranoid Andriod. Maybe you could do something like that, shorter distance to enemy base but harder choke. Longer distance and very wide bridge.

Also, dont put 2 geysers per expo, limit it to 1.

Low eco would be 5-6 min patch
Medium would be 7-8
High would be 9-10
Report, edit, etc...Posted by deathman101 on 2006-11-21 at 05:17:55
Ok I was thinking about making bridges something like Paranoid Android but I still need to figure out the custom terrain thing on SCMDraft 0.0.3 (or whatever it is that IC is doing)

Im just wondering whats wrong with the Geysers?

ADDITION:
Man I hate it when I get the start of a new page
Report, edit, etc...Posted by Koltz on 2006-11-21 at 22:40:05
Because it feels like a money map with dual gas at main. Opens a lot of turtling.
Report, edit, etc...Posted by deathman101 on 2006-11-22 at 05:30:32
QUOTE(Koltz @ Nov 21 2006, 08:40 PM)
Because it feels like a money map with dual gas at main. Opens a lot of turtling.
[right][snapback]593036[/snapback][/right]

Turtling? Whats that?

Can I just leave the expos in the middle with two? They are supposed to be fought over the whole time so you hardly have any time to get anything out of the expo before it is taken by the enemy.
Report, edit, etc...Posted by Koltz on 2006-11-22 at 14:54:34
Turtling is kinda like one person just camps at his base, expand when needs to, and just masses units. Barely ever attacks. Usually found in the TvP matchup, where terran takes early expansion and turtles the rest of the game, then attacks with a final push
Report, edit, etc...Posted by deathman101 on 2006-11-22 at 15:59:44
NEW VERSION AVAILEBLE!

Fixes/Tweaks
-Added some doodads for scenery
-Changed mineral placements for starting locations so it doesn't look symmetrical


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