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Staredit Network -> UMS Production -> Conquests
Report, edit, etc...Posted by Wormer on 2006-11-13 at 11:19:35
QUOTE

Conquests


Unprotected alpha version: [attachmentid=21893]


Progress


Ideas 93%
I've already thought out how the game will generally look so that it is quite clear to me. It is left to think over some details.
[progress]93[/progress]


Terrain 45%
General terrain layout and some details are finished. More details and doodads are to be made.
[progress]45[/progress]

Unit Placement 89%
It is left to place respawns.
[progress]89[/progress]

Triggers 80%
[progress]80[/progress]

Balance 15%
[progress]15[/progress]


Specifications


Map Tileset: Jungle

Map Size: 256x256

Map Type: Tactical/Warfare

Max Players: 5


Game Concept


The basic concept is as follows. Every player represents a Kingdom. Each Kingdom starts with a Town Obelisk (or simple a Town) which represents as a pylon. The player could build Buildings (for full list of Buildings and Units see Units and Buildings section below) near the Town Obelisk (but couldn't build an Obelisk itself) and capture Gold Mines (Refineries and Assimilators) and other Towns which are spread over the map. The game is Turn Based. There is a timer and when it runs down to zero the new Day begins. At the beginning of each day the player earns Gold (Minerals) from each Gold Mine and at the beginning of each week a Unit from some buildings (for example Gateway produces a Zealot but Cannon produces nothing). To capture a Gold Mine or a Town it is necessary to kill every enemy unit nearby (initially they are protected by hostile creatures). That way Kingdoms conquer for Gold Mines and Towns.  When the player looses all Towns it is defeat. The goal is to kill all other Kingdoms. Kingdoms could enter into alliances against superior enemies, but only the one Kingdom will be the winner.


Features


Buy Heroes at special Shops in the map. Each Kingdom may have only one hero of each kind (I've finally decided  biggrin.gif ) at the same time. [See Heroes and Shops lists below]
Buy Special Units (an Observer, a Shuttle or an Infested Terran) which are not heroes and you can have any number of them. These units could  be only bought at Shops (not gained in Towns). [See Special Units list below]
Special Buildings accumulate Gold or Units (for example 5 Gold per Day or one Unit in a Week and so on). You could collect all these before your enemies do it for you. [See Special Buildings list below]
Buy or capture special Town Enchantments which give additional bonuses. [See Enchantments list below]
The weakest Kingdom recieves a Bonus (I think it will be an additional Gold).


Details


Here I place more detailed information about the map.

As I've said there are 5 Kingdoms on the map which are randomly speard among predefined start locations. One Day lasts 4 minutes and 20 seconds of game time. There are 3 Towns on average for each player. There are 6 usual and 5 abundant Gold Mines for each Kingdom with total 6*20+5*50=370 daily gold income. 1 abundant and 4 usual for early game (with 130 daily income), 2 abundant and 2 usual for mid game (with 140 daily income) and 2 abundant gold mines for late game (100 daily income). Also there is a Windmill for each Kingdom. There are 3 Troop's Lairs (Ling), 3 Stinking Pits (Hydra), 4 Beasts Dens (Ultra), 5 Griffin's Nests (Wraith) and 4 Dragon's Nests (Muta) on the map. There are 3 Mage's Hutts, 2 Goblins Workshops and a Heroes Camp, which is located at the center of the map.


Units and Buildings List


Here I place the list of used units with their new names and comments on some of them. Units are placed in groups and there is a brief explanation on each group.

Units

Builder:
(you have one at start; when dead this unit revives in one of your towns)
Tom Thumb (Probe)

General:
(these units could be built in towns)
Heathen (Zealot)
Thunderman (Dragoon)
Knight (Archon)
Shadow (Dark Templair)
Ancient Worm (Reaver)
Iron Crow (Scout)

Special:
(units that can be only bought in Shops, but extremly important in the late game)
Magic Eye (Observer) - Mage's Hut
Zeppelin Airship (Shuttle) - Gnomes Workshop
Goblin Sapper (Infested Terran) - Gnomes Workshop

Heroes:
(these units coud be bought at Heroes Camp; you can control only one of them at the same time)
Voodoo Priest (Tassadar)
Keen Shooter (Sarah Kerrigan)
Mad Princess (Infested Kerrigan)

Town Enchantments:
(units that are tied to their Town and could not fly away)
Spirit Keeper (Arbiter)
Holy Aura (Science Vessel)
Damned Queen (Queen)

Hostile Creatures:
(wild creatures inhabbiting the land)
Hairy Mongrel (Zergling)
Pit Fiend (Hydralisk)
Enormous Beast (Ultralisk)
Black Dragon (Mutalisk)
Griffin (Wraith)

Buildings

Strategic:
(the most important buildings which play the main role in the game)
Town Obelisk (Pylon) - you could build other buildings only near Town Obelisks
Gold Mine (Refinery) - Gives something like 20 Gold per turn.
Abundant Gold Mine (Assimilator) - Gives 50 Gold per turn.

Town:
(these buildings are avalible for building in Towns)
Forge (Forge) - Upgrades
Cannon (Photon Cannon) - Defence
Magic Fountain (Shield Battery) - Restores Morale (Shields)
Training Ground (Gateway) - +Heathen per Day
Sphere-Yard (Cybernetics Core) - +Thunderman per Day
Secret Order (Citadel of Adun) - +Knight per Day
Temple (Templair Archives) - Basically units are created without Morale (shields). With this building they are created with full Morale every Day.
Tavern (Robotics Facility) - +25 Gold per Day
Scrap-Heap (Robotics Support Bay) - +Ancient Worm per Day
Observatory or Library (Observatory) - Just Magic Eye's upgrades yet
Sanctuary (Stargate) - Regenerates all mana to Heroes and Enchantments where built at the end of each Day.
Crow Nest (Fleet Beacon) - +Iron Crow per Day
Graveyard (Arbiter Tribunal) - +Shadow per Day

Shops:
(shops are spread all over the map)
Heroes Camp (Command Center)
Goblins Workshop (Factory)
Mage's Hut (Barracks)

Special:
(special buildings which accumulate something inside and gave it to the first comer)
Troop's Lair (Spawning Pool) - +Hairy Mongrel Daily
Stinking Pit (Hydralisk Den) - +Pit Fiend every 4 Days
Beasts Den (Ultralisk Cavern) - +Enormous Beast every Week (7 Days)
Griffin's Nest (Armory) - +Griffin every Week
Dragon's Nest (Spire) - +Black Dragon every 3 Weeks
Windmill (Acadcemy) - +5 Gold Daily

Hostile:
(buildings which initially guard Gold Mines, Towns and other buildings)
Creep Weed (Creep Colony)
Death Weed (Sunken Colony)
Poisonous Weed (Spore Colony)


Notes


I have played the Heroes map on b.net and liked the idea very much, but what I didn't like is practically plain terrain and improfessional perfomance. I wanted also to have more towns than one. Thats why I decided to create my own map on this theme. Finally I have invented how to run over Gold Mines with less effort using looping technics. It turned out at last that using this technic it is able to do lots of other usefull things with less efforts.

Actually I had a test version of the map but I dont like the terrain the units placemnt and the triggers I have done so I am redoing it from blank sheet of paper.


TODO

.
|-TERRAIN
| |-General Layout
| |-Adding More Details
| \-Placing Doodads and Extended Terrain
|
|-UNITS
| |-Towns
| |-Gold Mines
| |-Shops
| |-Special Buildings
| |-Creature Respawns
| \-Creatures
|
\-TRIGGERS
  |-Randomize System
  |-Initializing and Starting the Game
  |-Victory and Defeat
  |-Capturing
  |-Turns System
  | |-Recieving Gold
  | |-Recieving Units
  | \-Accumulating Units at Special Buildings
  |-Shops
  |-Enchantments
  \-Respawns System



Made with Production Template
Report, edit, etc...Posted by CheatEnabled on 2006-11-13 at 13:34:15
Looks like some kind of Warcraft style map. Good you added turns. Too many maps around without them. wink.gif
Report, edit, etc...Posted by Wormer on 2006-11-13 at 13:46:52
Do you really think so? In my opinion it is the very image of Heroes of Might and Magic smile.gif
Report, edit, etc...Posted by CheatEnabled on 2006-11-13 at 13:54:08
Sure it's a heroes map, but the theme, with heroes and goblins and stuff, is taken out of Warcraft 3. By the way, if you need a tester, call me. smile.gif

ADDITION:
Oh, and shouldn't you change pit friend to pit fiend? tongue.gif
Report, edit, etc...Posted by Wormer on 2006-11-13 at 13:58:28
It's true.

QUOTE
By the way, if you need a tester, call me.


I'll take this in mind.

QUOTE
Oh, and shouldn't you change pit friend to pit fiend?


Oh, sure blushing.gif
Report, edit, etc...Posted by EcHo on 2006-11-13 at 15:13:15
Very Interesting concept! Nice Production template! You used the guideline smile.gif
I like the balance concept
QUOTE
• The weakest Kingdom recieves a Bonus (I think it will be an additional Gold).

Good luck with your map! I hope to play it soon!
Report, edit, etc...Posted by ShizTheresABear on 2006-11-13 at 17:58:14
Map seems kind of...ordinary. It doesn't sound like I would want to play this map a second time, if I ever played it. All you're basically doing is building up a base and buying units, and you can do that when you play regular StarCraft.
Report, edit, etc...Posted by Wormer on 2006-11-14 at 04:22:44
QUOTE
Map seems kind of...ordinary. It doesn't sound like I would want to play this map a second time, if I ever played it. All you're basically doing is building up a base and buying units, and you can do that when you play regular StarCraft.


Mabe it is, but I'm not pretending on something extremely new. I think you're mistaking saying building up a base and buying units is all you're doing. It is second. The main aim is to capture more gold mines and towns and to hold them (which is more diffucult than just capturing), mabe to set up alliances against stronger players. Saying in one word just conquering. And where is the social interaction it is always fun to play wink.gif
Report, edit, etc...Posted by DooM77 on 2006-11-14 at 05:54:39
It seems very promising. If you need a tester, call me. I hope you will put more effort than it was put HoMM map because that was a very noobish map sad.gif. Anyway every of your comcepts made me interested smile.gif. Good luck with it ;'].
Report, edit, etc...Posted by Wormer on 2006-11-15 at 10:32:32
Thank all you guys for support!

I've just thought about one thing. Until it is not too late. What if to implement two kind of players: Kingdoms and Heroes. Kingdoms are doing everythig that is described above and Heroes are their's own masters. They got an experience and earn money from killing creatures (when Kingdoms are not). Heroes could use some of Town's buildings (for example Forge for upgrading and Tavern for healing; like it was made in the map Majesty RPG which was the Map Contest winner some time ago) for some payment to the owner Kingdom of course. On the other hand Kindoms could hire Heroes for some job (for example for a week of fighting at their side or for participation in a battle). The amount of money is determined by players. As an additional action Heroes could steal Town Enchantements. There also could be some kind of neutral Quests that appear from time to time and do not depend on Kingdoms (for example kill some beast on the map or reach some territory in limited time and so on). The main question is what is the Heroes's main objective? There is also a drawback that if so, there will be only 3 Kingdoms, but to think it is not so few of them.

What do you think guys about all this?

ADDITION:
Okay, than I better forget about this. It would be another game.

Finally I've decided about map size and players and now starting making the map! cool1.gif
Report, edit, etc...Posted by DooM77 on 2006-11-15 at 11:23:05
Yepp, you would make map a lot more complex at It could become very big and hard project.
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-17 at 08:54:35
It sounds really neat, I'd also like to test it. It seems alot like a turn based warcraft melee for starcraft (something that would be really hard to do).

I know alot of people, myself included, who would play this.
Report, edit, etc...Posted by Wormer on 2006-11-18 at 15:10:58
The work is slowly moving forward. I've finished the general terrain layout and my primary task from this time is be to place Gold Mines and Shops on the map. You could see the map from bird's-eye view now, it is placed in pictures section.
Report, edit, etc...Posted by Heegu on 2006-11-18 at 16:35:36
I think the terrain is looking fine.. Only problem.. Purple is on the high dirt so he gets an advantage?
Report, edit, etc...Posted by Wormer on 2006-11-18 at 16:51:47
I didnt say but start locations are randomized at the start of the game, so if anyone have an advantage it woud be a fortuity. In fact I dont think that purle's place has an advantage because ramps are almost as wide as usual passes.
Report, edit, etc...Posted by KABOOM on 2006-11-18 at 18:24:41
yup i would love to be apart of this production by testing or any map help that u might need. Looks like a very nice map
Report, edit, etc...Posted by Wormer on 2006-11-19 at 06:12:53
Great! I've just placed Gold Mines on the map. There are 6 usual and 5 abundant Gold Mines for each player with total 6*20+5*50=370 daily gold income. 1 abundant and 4 usual for early game (with 130 daily income), 2 abundant and 2 usual for mid game (with 140 daily income) and 2 abundant gold mines for late game (100 daily income).

By the way there are 3 towns on average for each player.

ADDITION:
Also there is a Windmill (which accumulates gold each turn) for each Kingdom. There are 3 Troop's Lairs (Ling), 3 Stinking Pits (Hydra), 4 Beasts Dens (Ultra), 5 Griffin's Nests (Wraith) and 4 Dragon's Nests (Muta) on the map.

I'll update this information on the desk soon.
Report, edit, etc...Posted by Element-Nature on 2006-11-19 at 10:31:13
Dude, this map looks like its turning out to be a good map, and one id probably play too. Looks great, keep it up. I like the turn based idea.
Report, edit, etc...Posted by NerdyTerdy on 2006-11-20 at 01:13:37
This looks cool, I'd definitely play it a few times with friends. How long are you estimating games would take? Often if games take much more than 30 minutes people won't play it. Just something to consider.
Report, edit, etc...Posted by Wormer on 2006-11-20 at 05:21:49
QUOTE(other)
How long are you estimating games would take? Often if games take much more than 30 minutes people won't play it.


You're right. This seems to be a problem... disgust.gif If one turn takes 4:20 game minutes then it is 2:10 real minutes and about 15 turns, not so much. Mabe some games will finish in 20-30 minutes but the map is for a long game, estimately for an hour or mabe 40 minutes, but it is hard to say. Mabe I could do the turn shorter, but I dont want to dercrease it very much, because you'll have lots of units then and they'll become uncontrollabe. It is because of the map size, but there is nothing to do I think.
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-21 at 08:49:43
Hey, a friend of mine was in a Diplo for two hours. I think people would play this if it takes an hour or so.
Report, edit, etc...Posted by Wormer on 2006-11-26 at 15:13:57
Well, this week was hard so I did not do so much. I've named and coloured all units and made a preliminary balance. Now I'm placing guard to the Mines.

ADDITION:
I've decided to redo the turns system. Now the Towns groth is weekly and not daily, but the day length was truncated to 45 seconds.

Here the testing time is comeing. I'm posting alpha version of the map so that you could look at it and play if you like. I haven't got much time for now to test it myself. You know, there is much to be done but it is playable. I didnt do any briefing or explanations for now, you can read most in the topic or ask me.

I have some problems with creating games and couldn't make anyone to create this and so test it in multiplayer, but it must work smile.gif I think you'll forgive me if something will go wrong. ermm.gif So I wonder, what servers are you guys usually play and test your maps?
Report, edit, etc...Posted by Shocko on 2006-11-26 at 17:35:11
This map sounds and looks really good judging by your first post, best of luck with it.
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-27 at 07:55:09
I'm always on USEast. Around 8 pm or so eastern time, if you wanna test. But I should finish my contest map first (should be another day or so).
Report, edit, etc...Posted by Wormer on 2006-11-29 at 16:13:14
Great. But I have some problems with joining official servers. Frankly speaking I just have not got a license key blushing.gif Are there any inofficial ones? And I still could not make anyone to create my map on b.net to test it sad.gif Well I didnt do much since the last update, I just corrected some bugs. I've decided to place an unprotected version that you could see overall terrain and triggers and everything you like to see. It is not a secret and I dont afraid of stealing.
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