Conquests
Unprotected alpha version: [attachmentid=21893]
Progress
Ideas 93%
I've already thought out how the game will generally look so that it is quite clear to me. It is left to think over some details.
[progress]93[/progress]
Terrain 45%
General terrain layout and some details are finished. More details and doodads are to be made.
[progress]45[/progress]
Unit Placement 89%
It is left to place respawns.
[progress]89[/progress]
Triggers 80%
[progress]80[/progress]
Balance 15%
[progress]15[/progress]
Specifications
Map Tileset: Jungle
Map Size: 256x256
Map Type: Tactical/Warfare
Max Players: 5
Game Concept
The basic concept is as follows. Every player represents a Kingdom. Each Kingdom starts with a Town Obelisk (or simple a Town) which represents as a pylon. The player could build Buildings (for full list of Buildings and Units see Units and Buildings section below) near the Town Obelisk (but couldn't build an Obelisk itself) and capture Gold Mines (Refineries and Assimilators) and other Towns which are spread over the map. The game is Turn Based. There is a timer and when it runs down to zero the new Day begins. At the beginning of each day the player earns Gold (Minerals) from each Gold Mine and at the beginning of each week a Unit from some buildings (for example Gateway produces a Zealot but Cannon produces nothing). To capture a Gold Mine or a Town it is necessary to kill every enemy unit nearby (initially they are protected by hostile creatures). That way Kingdoms conquer for Gold Mines and Towns. When the player looses all Towns it is defeat. The goal is to kill all other Kingdoms. Kingdoms could enter into alliances against superior enemies, but only the one Kingdom will be the winner.
Features
• Buy Heroes at special Shops in the map. Each Kingdom may have only one hero of each kind (I've finally decided ) at the same time. [See Heroes and Shops lists below]
• Buy Special Units (an Observer, a Shuttle or an Infested Terran) which are not heroes and you can have any number of them. These units could be only bought at Shops (not gained in Towns). [See Special Units list below]
• Special Buildings accumulate Gold or Units (for example 5 Gold per Day or one Unit in a Week and so on). You could collect all these before your enemies do it for you. [See Special Buildings list below]
• Buy or capture special Town Enchantments which give additional bonuses. [See Enchantments list below]
• The weakest Kingdom recieves a Bonus (I think it will be an additional Gold).
Details
Here I place more detailed information about the map.
As I've said there are 5 Kingdoms on the map which are randomly speard among predefined start locations. One Day lasts 4 minutes and 20 seconds of game time. There are 3 Towns on average for each player. There are 6 usual and 5 abundant Gold Mines for each Kingdom with total 6*20+5*50=370 daily gold income. 1 abundant and 4 usual for early game (with 130 daily income), 2 abundant and 2 usual for mid game (with 140 daily income) and 2 abundant gold mines for late game (100 daily income). Also there is a Windmill for each Kingdom. There are 3 Troop's Lairs (Ling), 3 Stinking Pits (Hydra), 4 Beasts Dens (Ultra), 5 Griffin's Nests (Wraith) and 4 Dragon's Nests (Muta) on the map. There are 3 Mage's Hutts, 2 Goblins Workshops and a Heroes Camp, which is located at the center of the map.
Units and Buildings List
Here I place the list of used units with their new names and comments on some of them. Units are placed in groups and there is a brief explanation on each group.
Units
Builder:
(you have one at start; when dead this unit revives in one of your towns)
• Tom Thumb (Probe)
General:
(these units could be built in towns)
• Heathen (Zealot)
• Thunderman (Dragoon)
• Knight (Archon)
• Shadow (Dark Templair)
• Ancient Worm (Reaver)
• Iron Crow (Scout)
Special:
(units that can be only bought in Shops, but extremly important in the late game)
• Magic Eye (Observer) - Mage's Hut
• Zeppelin Airship (Shuttle) - Gnomes Workshop
• Goblin Sapper (Infested Terran) - Gnomes Workshop
Heroes:
(these units coud be bought at Heroes Camp; you can control only one of them at the same time)
• Voodoo Priest (Tassadar)
• Keen Shooter (Sarah Kerrigan)
• Mad Princess (Infested Kerrigan)
Town Enchantments:
(units that are tied to their Town and could not fly away)
• Spirit Keeper (Arbiter)
• Holy Aura (Science Vessel)
• Damned Queen (Queen)
Hostile Creatures:
(wild creatures inhabbiting the land)
• Hairy Mongrel (Zergling)
• Pit Fiend (Hydralisk)
• Enormous Beast (Ultralisk)
• Black Dragon (Mutalisk)
• Griffin (Wraith)
Buildings
Strategic:
(the most important buildings which play the main role in the game)
• Town Obelisk (Pylon) - you could build other buildings only near Town Obelisks
• Gold Mine (Refinery) - Gives something like 20 Gold per turn.
• Abundant Gold Mine (Assimilator) - Gives 50 Gold per turn.
Town:
(these buildings are avalible for building in Towns)
• Forge (Forge) - Upgrades
• Cannon (Photon Cannon) - Defence
• Magic Fountain (Shield Battery) - Restores Morale (Shields)
• Training Ground (Gateway) - +Heathen per Day
• Sphere-Yard (Cybernetics Core) - +Thunderman per Day
• Secret Order (Citadel of Adun) - +Knight per Day
• Temple (Templair Archives) - Basically units are created without Morale (shields). With this building they are created with full Morale every Day.
• Tavern (Robotics Facility) - +25 Gold per Day
• Scrap-Heap (Robotics Support Bay) - +Ancient Worm per Day
• Observatory or Library (Observatory) - Just Magic Eye's upgrades yet
• Sanctuary (Stargate) - Regenerates all mana to Heroes and Enchantments where built at the end of each Day.
• Crow Nest (Fleet Beacon) - +Iron Crow per Day
• Graveyard (Arbiter Tribunal) - +Shadow per Day
Shops:
(shops are spread all over the map)
• Heroes Camp (Command Center)
• Goblins Workshop (Factory)
• Mage's Hut (Barracks)
Special:
(special buildings which accumulate something inside and gave it to the first comer)
• Troop's Lair (Spawning Pool) - +Hairy Mongrel Daily
• Stinking Pit (Hydralisk Den) - +Pit Fiend every 4 Days
• Beasts Den (Ultralisk Cavern) - +Enormous Beast every Week (7 Days)
• Griffin's Nest (Armory) - +Griffin every Week
• Dragon's Nest (Spire) - +Black Dragon every 3 Weeks
• Windmill (Acadcemy) - +5 Gold Daily
Hostile:
(buildings which initially guard Gold Mines, Towns and other buildings)
• Creep Weed (Creep Colony)
• Death Weed (Sunken Colony)
• Poisonous Weed (Spore Colony)
Notes
I have played the Heroes map on b.net and liked the idea very much, but what I didn't like is practically plain terrain and improfessional perfomance. I wanted also to have more towns than one. Thats why I decided to create my own map on this theme. Finally I have invented how to run over Gold Mines with less effort using looping technics. It turned out at last that using this technic it is able to do lots of other usefull things with less efforts.
Actually I had a test version of the map but I dont like the terrain the units placemnt and the triggers I have done so I am redoing it from blank sheet of paper.
TODO
.
|-TERRAIN
| |-General Layout
| |-Adding More Details
| \-Placing Doodads and Extended Terrain
|
|-UNITS
| |-Towns
| |-Gold Mines
| |-Shops
| |-Special Buildings
| |-Creature Respawns
| \-Creatures
|
\-TRIGGERS
|-Randomize System
|-Initializing and Starting the Game
|-Victory and Defeat
|-Capturing
|-Turns System
| |-Recieving Gold
| |-Recieving Units
| \-Accumulating Units at Special Buildings
|-Shops
|-Enchantments
\-Respawns System
Made with Production Template