I was considering to give a chance to Star Forge editor. I heard it gives better terrain editing than SCM Draft 2. Is that true? If so, why? But I also heard that it has some problems with generating ISOM section of map's chk file... What is it what I have just wrote? :] And does not proper gerenating it by SF brings some real risk of spoiling the maps? What are the perils?
QUOTE(DooM77)
I heard it gives better terrain editing than SCM Draft 2. Is that true?
No. Nothing about StarForge's terrain editing capabilities is better than Scmdraft2's. In fact, Scmdraft2 has much better features than SF, such as its subtile tool.
Use SF's isometric terrain tool and you'll quickly see that it is totally broken.
QUOTE(DooM77)
But I also heard that it has some problems with generating ISOM section of map's chk file... What is it what I have just wrote? :] And does not proper gerenating it by SF brings some real risk of spoiling the maps? What are the perils?
I don't know exactly what's going on when SF saves a map, but it has been known to mysteriously screw some things up. It could be anything from messing up the string, to inflating the file size to tremendous proportions, to rendering the map unplayable.
In general, there are a lot of problems with StarForge. It is incomplete and it will probably never be completed.
Scmdraft2 is still being updated, stuff is getting fixed and new things are being added. A new version was released just a few days ago, actually.
http://stormcoast-fortress.net/Starforge is usually prefered for it's trigger system (partially text + autocomplete), and for the brush system. But the brushes have been implemented in the newest version of SCMD2 too, I think.
Starforge does not really screw up your maps... Just like combining SCMD2 (string recycling!) with SCXE can screw up things, SF combined with other editors can do the same.
SF deletes the whole ISOM section upon save. That is because SF doesn't use the proper ISOM algorithm (which SI never made public, unless I missed something), and thus ISOM is just wasting space for SF.
SF also has string recycling (according to Heimdal, and he should know). Generally, string recycling and SE/SCXE don't go together well.
I use SF for everything but for two things:
Isom terrain
Move Up/Down Triggers
SCMD2 Sux but i need it to move trigs and make isom terrain
ADDITION:
Oh and to remove map revealers
everytime i open one of my maps that has sounds in SF and save it later on sometimes it dels my sounds so i have to put them in again..
so i prefer SCMdraft
Of course not. Just one more step and SI will shut all Starforge fanboys forever and ever. Next and possible last version of Draft will have fixed text trigger editor.
Then there is absolutely nothing SF could be better or even equal to Draft. SF is the past, Draft is the future.
I disagree, all SF needs is isom terrain and move up down triggers
Draft cant pwn it
QUOTE(mugen @ Nov 14 2006, 08:41 PM)
I disagree, all SF needs is isom terrain and move up down triggers
Draft cant pwn it
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Any grounding to that little stupid thing you just said? Nope.
BTW, weren't you supposed to be banned?
QUOTE(mugen @ Nov 14 2006, 12:41 PM)
I disagree, all SF needs is isom terrain and move up down triggers
Draft cant pwn it
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Give one, i beg you for one, simple, correct, and well grounded reason why SF is better. And Text triggers were already mentioned, so try to find one yourself. Not finding anything? I thought so.
Your personal opinion of SF doesnt make it a better editor than SCMDraft. It is the programs abilities and functions that make it what it is.
Although on a side note, i aplaud Heimdal, as for a good while before SCMD was at its better versions, SF was the best we had.
The only reason is my personal optinion.
SF is much easier to access anything, terrain, sprites, units, everything.
Triggers on it are just simple and much easier and faster to use.
Trigger screen shows No Comment or the comment witch is much better than a flood of code in the screen.
All menus are easy to use.
Why does recycling string matter? Everyone protects its maps so just use a compression, like ProEdit.
There are just some small details on SF that should be fixed. So you can use draft to move triggers and create ISOM terrain, for all the rest you can use SF witch is much better.
pff, no way SCMD2 is the future... Just wait for the release of YWE...
I though every editor tolerates null strings comments that makes every trigger one line block? So what is SF's advantage in that matter?
None, just like in any other matter.
QUOTE(mugen)
There are just some small details on SF that should be fixed.
The problem is that Heimdal abandoned development; those "small details" will never be fixed.
QUOTE(Kenoli @ Nov 14 2006, 04:29 PM)
QUOTE(mugen)
There are just some small details on SF that should be fixed.
The problem is that Heimdal abandoned development; those "small details" will never be fixed.
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what about SF plus ?
It wasn't done by Heimdal, maybe that guy can fix it
star forge owns all. If you need isom terrain use scm draft for that. SCM draft doesnt save the tiles you recently used like sf does. The trigger system is the best in starforge and so is everything else. STARFORGE OWNS ALL
QUOTE(DEAD @ Nov 14 2006, 09:30 AM)
Of course not. Just one more step and SI will shut all Starforge fanboys forever and ever. Next and possible last version of Draft will have fixed text trigger editor.
Then there is absolutely nothing SF could be better or even equal to Draft. SF is the past, Draft is the future.
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Nothing, except that SCMDraft has yet to produce a trigger editor that can be used to quickly generate the trigger for a map. The text-based trigger editor there was was hideous in its diction, and, obviously, the GUI triggering is just plain slow.
For now I suggest using Starforge because of its superior trigger editor, although you will need to use SCMDraft for isometric terrain.I think one large thing SF has over Draft is that Draft has automatic string recycling. If they could at least make it so it wasn't automatic it would win, also, starforge has the option in its terraining to change the clutter% A function Draft doesn't have. String recycling is nice, but when you are copying a bunch of lets say shop triggers, and simply changing a few things the auto string recycle will screw everything up. I think auto string recycling is the basically the only thing bringing Draft down. I also agree that SCM Draft is the future. It is much better and is being fixed alot faster than SF is.
QUOTE(Falkoner)
String recycling is nice, but when you are copying a bunch of lets say shop triggers, and simply changing a few things the auto string recycle will screw everything up.
Can you be more specific? I've never had a problem with the automatic string recycling.
Lets say you use excactly the same trigger over and over with only a few slight changes, such as text, so instead of "You bought a Mini-Bot" You want it to say "You bought a supa cow" so your first trigger is the mini-bot one, so you want to remake the shop triggers quickly so you copy the mini-bot trigger and plan on just changing the unit it creates and the text, THEN THE AUTO RECYCLING STRIKES!!!! You change "mini-bot" to "supa cow" and suddenly you realize what the string reycling has done as all the other triggers change to "supa cow" as well.
THAT is why I hate string recycling.
you must have switched editors then... cause i do exactly what you just described all the time...without any problems.
QUOTE(Falkoner @ Nov 14 2006, 08:53 PM)
... You change "mini-bot" to "supa cow" and suddenly you realize what the string reycling has done as all the other triggers change to "supa cow" as well.
THAT is why I hate string recycling.
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That's what the String Editor and a text-based Trigedit is for.
SCMD is superior to SF in almost every possible way, except for a few such as a speedy triggering syntax and auto-complete.QUOTE
SCMD is superior to SF in almost every possible way, except for a few such as a speedy triggering syntax and auto-complete.
Starforge still has auto-complete AND sensible diction in its trigger editor, plus Starforge has terrain brushes.Is Star Forge plus any better than SF 2.5? And is that true that SF crashes occasionaly when you can except it? If so it must be very frustrating thus you lose a lot of work when crashed without recent save
.
QUOTE(DT_Battlekruser)
plus Starforge has terrain brushes.
I think I need to emphasize that Scmdraft2 is still being worked on. It will probably have all the perks of StarForge pretty soon.
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