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Staredit Network -> UMS Assistance -> [SOLVED] Zerg buildings without slimy creep?
Report, edit, etc...Posted by rustyknife5 on 2006-11-15 at 00:43:55
im wondering if it is possible to create zerg buildings on physical terrain without the slimy creep being present... using scmdraft or any other editor if necessary?
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-15 at 01:38:28
I don't think stopping creep is realistically possible, though there have been many debates on the subject. No terrain "blocks" creep, except unwalkable terrain, but often using unwalkable terrain is more trouble than it's worth.
Report, edit, etc...Posted by R0y- on 2006-11-15 at 05:16:26
You have two options:

1. Have buildings on unbuildable terrain (water, etc)
2. Use a sprite image.

The problem with both of these is that the buildings must be pre-placed. Also, the sprite cannot be selected and any unit can go through it and build on it.

I don't believe you can simply get rid of creep. Some one correct me if I'm wrong, but I think it is currently impossible.
Report, edit, etc...Posted by Kenoli on 2006-11-15 at 09:21:47
It is possible to remove creep by using an extractor.
The extractor may be created on the creep and then killed, leaving a geyser in its place.
The creep under the geyser disappears immediately, the geyser can then be removed.

With this, you can creep-less zerg buildings, even on open ground.
Report, edit, etc...Posted by green_meklar on 2006-11-15 at 19:18:05
Can this also be done with refineries and assimilators, or only extractors because they're zerg buildings?

Anyway, interesting to hear there at least is a way, I'll keep that in mind in case I ever need it.
Report, edit, etc...Posted by SomeIdiotNerd on 2006-11-15 at 19:39:13
it's possible to remove geysers through triggers? i didn't know that
Report, edit, etc...Posted by Pure_Jeenyus on 2006-11-17 at 12:15:17
ya i guess u just use a p12 trigger to remove gysers and minerals
Report, edit, etc...Posted by spinesheath on 2006-11-17 at 14:14:35
but it's not permanently removed, is it?

EDIT: the creep, of course wink.gif
Report, edit, etc...Posted by Kenoli on 2006-11-17 at 18:12:14
You could, for example, take a chunk out of the creep around a creep colony, it would not fill back in on its on.
If you created another creep colony nearby, it would kick it back into "grow" mode, and the hole would disappear.
user posted image

By the way, you'll need a wait between killing the extractor and removing the geyser.
Report, edit, etc...Posted by spinesheath on 2006-11-17 at 18:18:04
Ah, so I guess this only works as long as the creep does not grow anymore?
Report, edit, etc...Posted by Shadow181 on 2006-11-19 at 22:14:59
If you use the terrain pallete "Installisation" there will be NO creep at all.
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