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Staredit Network -> UMS Production -> Stay Alive
Report, edit, etc...Posted by iHaveNoRegrets on 2006-11-15 at 23:06:42
[center]user posted image

\/Stats\/
---Players---
5
---Computers---
3
---Tileset---
Badlands

\/Description\/
As you probrably know, there is a movie called Stay Alive.
I am taking the game that they played, switching around alot
and adding more, then formatting it into an SC map.
In the game, you will pick from one of three weapons: SMG,
Crossbow, or Shotgun. Once you do that, the game gives you
a quick rundown to demonstrate how everything works:
You kill the enemies and they sometimes drop roses. These
roses come in three forms: Red, White, and Black. Red roses
will keep enemies at bay. White can revive one ally or serve as
a Checkpoint, so that if you die, you go back to it. Black roses
are a sort of grenade, they kill everything around them a few
seconds after dropping it, but take any spoils in the process.
You will then be dropped into the game. The entire beginning of
the game and most of it after takes place in a crypt/graveyard
type area. You must stay alive in that area for 6 minutes at a
time and are given a destination. You must not only get to this
point in that time, but you must also Stay Alive. After the six
minutes are up, the Countess will come out to play with whoever
is not inside the checkpoint. This process will repeat until you
collect three nails, a hammer, and a lighter, then get to the tower.
After that, you win.
As for how many checkpoints I will make, I dont know. It will be
alot, I can tell you that. This game will at least take up 30 min
of your time on Fastest speed setting, so I will make sure this
map is bug free.

\/Features\/
~Survival is Now a Race~
~RT Gameplay Spoils~

\/Updates\/
+ New System Added +
+ Alot of Triggers ReMade +
...One will be given every weekday...

\/Progress\/
---Idea---
90%
---Terrain---
40%
---Unit---
20%
---Triger---
35%
[/center]
Report, edit, etc...Posted by EcHo on 2006-11-15 at 23:08:10
So basically its a map like The Thing?
Report, edit, etc...Posted by iHaveNoRegrets on 2006-11-16 at 00:42:20
This game is aimed to be much faster paced than Thing maps and as alot of people who I have discussed with, much more fun. I will give some screenies soon.
Report, edit, etc...Posted by Element-Nature on 2006-11-19 at 23:39:39
This map looks interesting.. just keep it up and keep it nice and clean since it doesnt feature any hardcore systems or anything. I'll play it if you finish soon.
Report, edit, etc...Posted by NerdyTerdy on 2006-11-20 at 01:17:15
This looks cool to me. I like the roses thing, I suppose you just took that from the movie (I haven't seen it) but I still like the idea smile.gif
Report, edit, etc...Posted by JaFF on 2006-11-20 at 12:19:34
This has nothing do to do with The Thing maps.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-11-23 at 20:32:32
I ditched the old rose system I was using and had to redo alot of triggers, but I am back on track.

Currently, I am I would say half-way done (time-wise). The map is still lacking alot, but it is mostly copy & paste work, with a bit of editing in between.

This will definitely be done by December how I am looking at it if no other delays occur.

A debate sort of question:
Should I or should I not make the entire map buildings? Basically, every crypt will be a terran/toss building representing a crypt. Would that be too ugly, plain, and utterly horrific after a while? I will use some doodads here and there, but the reason for this is so that I dont have to make alot of locations, just 1 that centers on a random 'crypt' on the map. Please give me whatever you think about this and what would you think would work better. (About 150-200 buildings are going to be on map)
Report, edit, etc...Posted by Zeratul_101 on 2006-11-23 at 21:39:55
its called putting a zergling in the middle of the building wink.gif
Report, edit, etc...Posted by iHaveNoRegrets on 2006-11-24 at 20:09:37
QUOTE(Zeratul_101 @ Nov 23 2006, 09:39 PM)
its called putting a zergling in the middle of the building wink.gif
[right][snapback]593865[/snapback][/right]


...Huh? I was asking whether or not traveling around alot of buildings is dull or not and if there would be a better option... But I already made the buildings and the triggers, so it doesnt matter anymore...

I am at a standstill since the map's triggers just went out of sync and I am adjusting them right now, all the locations were mixed up so I need to fix that and some of the unit properties were mixed as well ranting.gif so it will be a bit before I get back on track.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-24 at 21:38:21
QUOTE(iHaveNoRegrets @ Nov 23 2006, 05:32 PM)
A debate sort of question:
Should I or should I not make the entire map buildings? Basically, every crypt will be a terran/toss building representing a crypt. Would that be too ugly, plain, and utterly horrific after a while? I will use some doodads here and there, but the reason for this is so that I dont have to make alot of locations, just 1 that centers on a random 'crypt' on the map. Please give me whatever you think about this and what would you think would work better. (About 150-200 buildings are going to be on map)
[right][snapback]593847[/snapback][/right]

QUOTE(Zeratul_101 @ Nov 23 2006, 06:39 PM)
its called putting a zergling in the middle of the building wink.gif
[right][snapback]593865[/snapback][/right]


you know, so you just center locations on a zergling instead of a building...
Report, edit, etc...Posted by iHaveNoRegrets on 2006-11-25 at 02:33:21
I was saying that the reason for all the buildings was to make it so i dont have to make alot of locations...
Sorry for the confusion... I just will make it center randomly (switches and constant unit giving) so it will make each game different.

Anyway, got the map triggers back to normal and I am going to start refining the rose triggers.
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