Normally Tux and Moose are good for these things but I need help on the text. Whenever I simply use the display text and wait triggers in the game it appears all over the screen. Like for example.
Random1: Hello there
(wait trigger)
Random2: Hello there.
Theres always like a big gap how would I fixed that? And also to prevent the words from breaking up like when noobs spam things how do would I make it still appear on the screen without using hyper triggers like what I just said above stays on the screen for say like 10 seconds and not be like pushed off the screen when players type.
And whenever I try the creators name to appear in the intro of a map it pops up like this
J
Jo
Jor
Jord
Jorda
Jordan
All together I want it to appear like if someone is typing out the name rather then the whole thing appearing at once.
Better yet it would be nice if someone posts up an example or tutorial so it will be easier for me and others to understand. Thank you.
I suggest to check out the commented version of Rush. Tux used a nice "engine" for his texts and I believe it already is present in it's important parts in the commented version.
I myself am not that experienced in this, but my guess (for the name typing) is that you have to put the right amount of empty lines so that it scrolls the last message out of the screen when the next letter is added.
QUOTE(JordanN_3335 @ Nov 18 2006, 10:44 AM)
And whenever I try the creators name to appear in the intro of a map it pops up like this
J
Jo
Jor
Jord
Jorda
Jordan
All together I want it to appear like if someone is typing out the name rather then the whole thing appearing at once.
Better yet it would be nice if someone posts up an example or tutorial so it will be easier for me and others to understand. Thank you.
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Add eleven (I beleive.. maybe twelve) new lines before or after the text, and keep it the same amount for all strings
-
-
-
-
-
-
-
-
J
-
-
-
-
-
-
-
-
-
-
-
Jo
-
-
-
Like that.
(- means a new line)
Edit: damn
its eleven lines
yeah just put eleven lines between
Text here
then start a new text display
Now can someone answer my first question for a change.
And what do you mean by lines in the trigger order?
Is it waits or text display with the line?
i believe it works the same way, just put eleven lines between the hello there
These newlines are newlines in your strings. Basically hit enter 12 times.
As of your first question: if you repeatedly display a text formatted this way, it will scroll away spam.
Oh so the new lines or scripts are really enter lines oh I thought you ment triggers.
My next question is how would I combine sounds for each of the letters for example.
When it reaches Jor I want it to make like a 1second bullet sound then when it reaches Jord I want it to make the same sound but in equivilant time like in those bounds.
Just a side note but I thought Tux was gone post in this topic but I guess I was wrong.
Just do "Play Wav" right next to the display text action.
Conditions: Player 1 has suffered exactly 0 deaths of ____
Actions:
Display Text:
QUOTE
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Hello there.
Preserve trigger.
QUOTE(MicAarZur @ Nov 20 2006, 04:45 PM)
Conditions: Player 1 has suffered exactly 0 deaths of ____
Actions:
Display Text:
Preserve trigger.
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If you want it to show more than once yeah, else it's not needed.
QUOTE(Chronophobia @ Nov 20 2006, 05:19 PM)
If you want it to show more than once yeah, else it's not needed.
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QUOTE
And also to prevent the words from breaking up like when noobs spam things how do would I make it still appear on the screen
Just make a line show with about 12 lines before it and Preserve Trigger.
a screen only shows 11 lines.
if you're REALLY conservative on strings, you could make one blank string and repeat it 11 times to clear a screen