ok, so, this budukai map, i make it so u can choose ur own characters, but when i try to move the selected characters to the arena, it dosnt move, and when i try to fix it, the chooser moves b4 u can actully choose a guy. HELP plz
Insufficient data -- please display triggers.
players 1-6
Conditions
Bring(CurrentPlayer, Exactly, 1, Chooser, Location);
Command(P8, Exactly, 1, Unit);
Actions
GiveUnits(All, Unit, P8, Anywhere, CurrentPlayer);
KillUnitAt(1, Chooser, Location, CurrentPlayer);
and then i need to move that units to another area, how do i do that?
I think he's saying that he tries to move the unit with triggers but it doesn't work, and when he tried to fix it, it would move the civilian before it gave the unit. Please confirm if this is accurate DaBIGchiN.
Edit: Ack he got to it before me. I guess that's confirming what I said. Why don't you just make it remove the civilian and create a new unit for the player at the arena?
yeah that basically it, ty for explaining
Soz if im noob, but yeah i needa get this map done soon
Read my edit, and try using that method.
because i center a trigger for the techniques on the guy
Now I don't understand what you're saying, can you try being more clear?
ehhhh i lik,e place a trigger on the character, so if it mvoes somewhere, the location centers on it every single second, but if i just create a new guy, it may conflict with the ones that are at the unit select
Try uploading the map, maybe we could all look at it and etc. like post it into this forum.
QUOTE(DaBIGchiN @ Nov 20 2006, 03:27 AM)
ehhhh i lik,e place a trigger on the character, so if it mvoes somewhere, the location centers on it every single second, but if i just create a new guy, it may conflict with the ones that are at the unit select
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Aha I think I know the solution. So right now theres a center location on a unit. And you said when the person moves the chooser to that unit it gains it. But did you also make a center location for the 2nd player because you can't
Transfer centered locations to another player. You have to create a seperate one.
QUOTE
Actions
GiveUnits(All, Unit, P8, Anywhere, CurrentPlayer);
KillUnitAt(1, Chooser, Location, CurrentPlayer);
Rather then using all unit just make it the unit itself like a marine because it sometimes bugs up. Post the map so we can understand better of what your doing.
nvm, i think i got this, but if i done, ill post