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Staredit Network -> UMS Assistance -> Jumping
Report, edit, etc...Posted by Storm_Templar on 2006-11-20 at 17:32:30
Can you make a unit, say a zealot, "jump" towards an enemy and do dammage without mods?
Report, edit, etc...Posted by MicAarZur on 2006-11-20 at 17:38:18
http://www.staredit.net/index.php?tutorial=137
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-20 at 19:19:36
No, not really, since there is no "do damage" action. You can superimpose other units like Dark Templars or cloaked Wraiths to fake the damage, but you cant have the jumping unit deal damage outside of a normal attack like a Blink Strike in Warcraft.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-11-20 at 23:13:51
You can do this quite easily:

1. When the spell is cast/spell conditions are met, summon a corsair or defiler near the jumping unit.
2 One of two things:
a. When the dark swarm/disruption web is cast, have the triggers do whatever damage you want on the spot. remove the defiler/corsair.
b. If the defiler/corsair isn't used within the alloted time, cancel the spell.
3. Move the jumping unit where the dark swarm/disruption web was cast. remove the disruption web/dark swarm and end the spell conditions.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-21 at 00:53:38
QUOTE
have the triggers do whatever damage you want on the spot.


Except DamageArea() is a Warcraft action, not a Starcraft one. The only way to cause the damage is to superimpose another attacking unit, which begins to ruin the looks of such a spell.
Report, edit, etc...Posted by Storm_Templar on 2006-11-21 at 09:53:20
QUOTE
http://www.staredit.net/index.php?tutorial=137


Useless, the map will be too large.

QUOTE
You can do this quite easily:

1. When the spell is cast/spell conditions are met, summon a corsair or defiler near the jumping unit.
2 One of two things:
a. When the dark swarm/disruption web is cast, have the triggers do whatever damage you want on the spot. remove the defiler/corsair.
b. If the defiler/corsair isn't used within the alloted time, cancel the spell.
3. Move the jumping unit where the dark swarm/disruption web was cast. remove the disruption web/dark swarm and end the spell conditions.


Useless to me. I want this done without another unit.

QUOTE
Virtual HP


Wont work because its a somewhat normal type game. Like StarCraft 2 (if you have ver played it)
Report, edit, etc...Posted by xmrxsiegecopx on 2006-11-21 at 10:31:24
QUOTE(Storm_Templar @ Nov 21 2006, 07:53 AM)
Useless to me. I want this done without another unit.
[right][snapback]592588[/snapback][/right]

You need the defiler/corsair to aim where you want to jump, otherwise the best you could do is trigger an AI that does it for you.

QUOTE
http://www.staredit.net/index.php?tutorial=137

QUOTE
Useless, the map will be too large.

Actually, mobile [coordinate] grids can be used to "jump" small distances with at least eight possibilities that greatly increase as distance is increased between the jumper and the jump destination. Here is a sample map, and here is the mobile grid tutorial
Report, edit, etc...Posted by wizard898 on 2006-11-21 at 13:25:29
You can set up a grid system to detect when a unit is near you, and make the unit you are using move to the target, and maybe make a cloaked computer wraith to hurt the enemy. You can add an explosion or something to make a "shockwave" effect when you land tongue.gif
Report, edit, etc...Posted by Storm_Templar on 2006-11-22 at 09:24:14
QUOTE
Actually, mobile [coordinate] grids can be used to "jump" small distances with at least eight possibilities that greatly increase as distance is increased between the jumper and the jump destination. Here is a sample map, and here is the mobile grid tutorial


I thought that tutorial was for permament grids... but ya a mobile grid will work nicely.


I also want to know how i would do it for multiple units... because this is a "normal" type map i want to build multiple units with this ability.
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