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Staredit Network -> UMS Assistance -> More Flag/P12 Problems
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 14:19:39
Alright I tried that thing so I could load players 9-12 onto map. Well I try to create flag for player 12, and it doesnt work but when I change it to a diffrent player it does work.

All Players; Always; Create 1 Flag for Player P12 or __.

No preserve cause its at the start, and I have other triggers to remove flags and create new ones later, but they dont work either.
Report, edit, etc...Posted by spinesheath on 2006-11-21 at 14:21:22
create for P1-8 and give to P12. You can't create units for P9 and higher.
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:20:21
Will the flags change colors though?
Report, edit, etc...Posted by Gigins on 2006-11-21 at 17:22:09
The unit flag is a problem alone, I would refer from using it for anything else but decoration. wink.gif
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:23:54
There isnt another good option besides them though.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-21 at 17:24:38
Well, if it's just for the start of a map, simply place it using any other editor. If you're trying to recreate it, then I think you have to do what spinesheathe said.

And yes, it should change colors (default Light Blue).

ADDITION:
What exactly are you using the flags for?
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:27:34
Im using them as control points in a battle.

So if I give them to a nuetral player theyll change instead of just going to other team and not changing color?
Report, edit, etc...Posted by ShizTheresABear on 2006-11-21 at 17:28:57
If it's for a battle, there has to be at least 2 required players on each side, right? And if that's the case, just give the flag to the player(s) that is required.
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:31:06
I was making it so when the battle starts flags don't start on one team or another, and so if both teams are at the flag it will be undecided thus grey.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-21 at 17:34:36
You could just preset the flag or whatever unit, as neutral, and when the team captures it, it is given to the required player, thus getting the desired effect that you want.

EDIT: I misread your reply -_-

Well, I think that if a player controls a flag, then they should control it until the other team totally gains control (or however you are doing flag capturing). Also, if you make it so that one team has to have at least 1 unit there and the opposing team has to have 0 units there, then if both teams are fighting for one flag, the trigger won't activate and it will remain neutral.
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:35:01
If you just give it to another player it doesnt change color. You must remove and replace it.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-21 at 17:36:30
If you've played Civil War maps, you will see that it changes color.
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:38:20
Youd also see that they replace the unit. Thats what im fashioning my map to be like somewhat. You could OsMap it too and see how he does it too if you dont beleive me.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-21 at 17:39:49
I've made a Civil War map myself, and I didn't use any replacing to give flags to another player and it worked perfectly fine.
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-21 at 17:41:59
Well I had to redo a bunch of triggers cause I thought they would change color, and that they did'nt.

So if I give them to a nuetral player theyll change instead of just going to other team and not changing color?
Report, edit, etc...Posted by ShizTheresABear on 2006-11-21 at 17:43:23
That's what should happen.. and if anything, you can just use a beacon o.o
Report, edit, etc...Posted by spinesheath on 2006-11-21 at 18:06:22
From what I heard, flags don't change their color...
Report, edit, etc...Posted by ShizTheresABear on 2006-11-22 at 15:23:14
Beacons would be easier for this kind of thing, I guess.. it would also prevent unplaceable things or w/e.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-22 at 17:17:36
Any unit given to players 9-12 retains the color that the player who gave them has. The new owner's colors are only represented on the minimap. Since giving is the only way for those players to receive units after the game has started, preplaced units are the only way to have units owned by players 9-12 exhibit their natural color.

Players 1-8 act this way in reference to flags, actually. Flags always remain their pre-placed colors. This is because when you pick up a flag with a peon, you gain ownership, and blizzard wanted it so the color didn't change. This really doesn't make a difference here, though, since p9-12 act this way for all units anyways.

What you could do is just use the same pre-placed p12 flag whenever you need it, and move it back to a holding area when it's not needed.
Report, edit, etc...Posted by FlareonFurry on 2006-11-23 at 15:43:58
fritfrat's idea is what I had in mind. Just keep a flag for each player in an unused part of the map and switch em out.
Report, edit, etc...Posted by Oo.Zero.oO on 2006-11-23 at 17:59:04
Alright I said forget the idea of p9-p12 thing anyways, but now I have a new problem.

When a battle starts I want the flags to spawn. Well I can't figure out how to keep the flags spawning at the right battlefields instead of a couple of them. The thing that makes it harder is that some switches for the battlefields when clear are for one battle and when its set its for another so when I say Deaths are set, and when I say switch is set it doesnt work because theirs other battles that are clear so it spawns at those ones too.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-23 at 22:24:22
Um, use more switches? Or a death count? That sounds like one of those problems that there are a ton of ways to fix it, and only you can figure out which one is the easiest and most organized to do.
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