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Staredit Network -> UMS Assistance -> Hallys with modified hp
Report, edit, etc...Posted by DaBIGchiN on 2006-11-25 at 17:40:26
Hey, how do you create hallys with modified hp, when u have 1 real unit that is the same as the hally? so if i do modify unit hp to 1%, it may change the real unit down to 1 hp
Report, edit, etc...Posted by Nintendo_Confed on 2006-11-25 at 17:45:06
First of all.. Wat is a Hally?
Second, please restate the question, as i bearly understand you.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-25 at 17:47:19
Ah, Hallucinations. That took me a while to get, I thought you were talking about hallways, lol.

If you create the hallucinations by trigger, you could make them in a different area than the hero, modify the unit hp, and then teleport them to the hero.

If they are made just by using the spell... there would be ways, but they would most likely either be a pain in the butt to do or interfere with the game.
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 17:48:02
Hally = Hallucination. In reference to the hallucinations, I believe that you can't modify their hp with triggers. Someone confirm this please?
Report, edit, etc...Posted by DaBIGchiN on 2006-11-25 at 17:49:51
ill try it smile.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-11-25 at 17:51:06
They won't be selected if you do "modify health for terran marine." I thought if you did modify health for "any unit" it would change it, though.
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 17:52:44
I always thought it didn't work for hallucinations no matter what you did.
Report, edit, etc...Posted by Nintendo_Confed on 2006-11-25 at 17:53:54
lol, Hallucination didnt really come to my mind when i read "hally"
(ive been away from starcraft too long)
Report, edit, etc...Posted by DaBIGchiN on 2006-11-25 at 17:55:31
so how would the trigger b, it dosnt work when i tried it explain
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 17:58:06
Well based on what I think you can't do what you're trying to do. I'm not 100% that I'm right, but I'm like 95%.
Report, edit, etc...Posted by DaBIGchiN on 2006-11-25 at 18:04:46
ugg this is really really confusing.
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 18:06:11
Basically if I'm right then you can't do what you wanted to.
Report, edit, etc...Posted by DaBIGchiN on 2006-11-25 at 18:11:09
smile.gif that 5% owned YOU! smile.gif smile.gif smile.gif
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 18:13:45
Oh wow. Good to know smile.gif. Hehe, everyone is wrong every once in a while.
Report, edit, etc...Posted by Lord-Omega on 2006-11-25 at 18:49:51
hey, so if you can change the hally's hp and can u edit its energy 2? so then ud be able to make it so it never dies unless killed?
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 18:52:06
That one I know you can't do, there's a thread about it that dabigchin just made and Kenoli answered and locked.
Report, edit, etc...Posted by Shocko on 2006-11-26 at 08:51:10
not sure but don't hallucinations and broodlings die when they get to 0% energy? set them to always have 100% energy. I'm not sure if you know or not, but hallucinations do 0 dmg... and don't have spells, and will die to spells instantly.
Report, edit, etc...Posted by Velendesril on 2006-11-26 at 09:21:47
Thing is Hallucination you can't make live forever using triggers. In plenty of maps I have seen Broodlings live forever via triggers.
Report, edit, etc...Posted by Shocko on 2006-11-26 at 09:24:17
I hardly ever use hallucinations so i wasn't sure if setting their energy to 100% would keep them alive, but i know they get owned by spells instantly.
Report, edit, etc...Posted by Velendesril on 2006-11-26 at 09:26:06
They're energy would just run out again. I'm not sure though what'd happen if you set it to preserve that it's Energy is set to 100% all the time. I shall go try it.
Report, edit, etc...Posted by Shocko on 2006-11-26 at 09:27:22
QUOTE(Velendesril @ Nov 26 2006, 06:26 AM)
They're energy would just run out again. I'm not sure though what'd happen if you set it to preserve that it's Energy is set to 100% all the time. I shall go try it.
[right][snapback]595007[/snapback][/right]


I actually ment preserve it... hense the "always have 100%".
Report, edit, etc...Posted by Velendesril on 2006-11-26 at 09:35:54
Mmmk. Triggers won't help the Hallucinations. Observe.

user posted image

ADDITION:
As far as I know, you can't preserve it for Hallucinations.
Report, edit, etc...Posted by Shocko on 2006-11-26 at 09:36:46
QUOTE(Velendesril @ Nov 26 2006, 06:35 AM)
Mmmk. Triggers won't help the Hallucinations. Observe.

user posted image

ADDITION:
As far as I know, you can't preserve it for Hallucinations.
[right][snapback]595017[/snapback][/right]


try, always set all units energy to 100%, hallucinations are a little weird when it comes to conditions and actions but i don't think they are completely exempt from them depending how you do it.
Report, edit, etc...Posted by Velendesril on 2006-11-26 at 09:37:53
QUOTE(Shocko @ Nov 26 2006, 02:36 PM)
try, always set all units energy to 100%, hallucinations are a little weird when it comes to conditions and actions but i don't think they are completely exempt from them depending how you do it.
[right][snapback]595019[/snapback][/right]

That's actually what trigger I used. I set the Condition to Always, and I did make the Action Preserve Trigger too. Therefor I'd say as far as I know it's impossible.
Report, edit, etc...Posted by Shocko on 2006-11-26 at 09:39:33
im not going to say it's impossible yet, because there probably is something i said wrong or you did wrong and somebody will come and correct it soon enough. I think it is possible but im not saying it's not impossible ( if you understand that tongue.gif )
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