Report, edit, etc...Posted by Falkoner on 2006-11-26 at 23:48:16
Can SCM open SFs brush files?
Report, edit, etc...Posted by SI on 2006-11-27 at 07:19:50
yep
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-27 at 14:45:14
QUOTE(SI @ Nov 27 2006, 07:19 AM)
yep [right][snapback]595517[/snapback][/right]
Are they both the same file type so sf could open scmd brushes too or just vice versa?
Report, edit, etc...Posted by SI on 2006-11-27 at 19:04:28
QUOTE(Lakai @ Nov 27 2006, 02:45 PM)
Are they both the same file type so sf could open scmd brushes too or just vice versa? [right][snapback]595609[/snapback][/right]
I dont remember SF allowing units, sprites, and doodads in brushes. Does that answer your question?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-27 at 21:05:05
QUOTE(SI @ Nov 27 2006, 07:04 PM)
I dont remember SF allowing units, sprites, and doodads in brushes. Does that answer your question? [right][snapback]595787[/snapback][/right]
It allows doodads and I didnt know scmd could allow units and sprites it might still allow but remove units and sprites
Report, edit, etc...Posted by evolipel on 2006-11-28 at 14:27:46
QUOTE(Lakai @ Nov 27 2006, 09:05 PM)
It allows doodads and I didnt know scmd could allow units and sprites it might still allow but remove units and sprites [right][snapback]595852[/snapback][/right]
No, it allows doodad TILES (try to place one of the animated doodads, for example, to see the distinction). SCMD2 allows full doodad/unit support...
While I think interoperability is always great, SF really has shown none to speak of (need I go into the details of why it breaks the format on several occasions?).
Report, edit, etc...Posted by spinesheath on 2006-11-28 at 16:10:50
Don't start SF-bashing again, Evo
Report, edit, etc...Posted by ClearWater on 2006-11-28 at 20:38:00
QUOTE(spinesheath @ Nov 28 2006, 04:10 PM)
Don't start SF-bashing again, Evo [right][snapback]596168[/snapback][/right]