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Staredit Network -> UMS Assistance -> Death Counter Timer
Report, edit, etc...Posted by KingOfBloodBath on 2006-11-27 at 19:05:31
Hi, I am trying to use Death Counter on my map.
now I need to understand how to calulate the waiting seconds for the Death Counter,

let's say, I need an event happen every 15 seconds, so in the death counter, how many death I need to count?

I have read some death counter article said, if you have Hyper trigger, then it takes 12 count for 1 seconds, if you do not have Hyper Trigger, it takes 2 count for 1 seconds? However, my map do have Hyper Trigger, but when I teseted, I don't think it take 12 count for 1 seconds (More likely it takes 12 seconds). does it mean my Hyper Trigger doesn't work
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-11-27 at 19:18:32
It would imply that the hyper triggers don't work. Unless I'm mistaken, hyper triggers make triggers fire about 12 times a second, so to get the effect you want, if you've got hyper triggers working, make it occur at 12*15=180 deaths.
Report, edit, etc...Posted by Shocko on 2006-11-27 at 20:37:11
1. Make sure you don't have any wait blocks/ collisions/ conflicts whatever you want to call them

for example

Always();

Wait(1000);
PreserveTrigger();


Always();

Wait(1000);
PreserveTrigger();

Basically if there is two waits going on at once = block/ collisions/ conflicts, and screw up your hyper triggers.

2.

Always();

SetDeaths(Pylon,Subtract,1,CurrentPlayer);
PreserveTrigger();


Deaths(Pylon,Exactly,0,Currentplayer);

SetDeaths(Pylon,Setto,180,CurrentPlayer);
[Add Actions That Happen After Countdown]
PreserveTrigger();

this isn't neccesarly right, im doing it off the top of my head.
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