Hi, I am trying to use Death Counter on my map.
now I need to understand how to calulate the waiting seconds for the Death Counter,
let's say, I need an event happen every 15 seconds, so in the death counter, how many death I need to count?
I have read some death counter article said, if you have Hyper trigger, then it takes 12 count for 1 seconds, if you do not have Hyper Trigger, it takes 2 count for 1 seconds? However, my map do have Hyper Trigger, but when I teseted, I don't think it take 12 count for 1 seconds (More likely it takes 12 seconds). does it mean my Hyper Trigger doesn't work
It would imply that the hyper triggers don't work. Unless I'm mistaken, hyper triggers make triggers fire about 12 times a second, so to get the effect you want, if you've got hyper triggers working, make it occur at 12*15=180 deaths.
1. Make sure you don't have any wait blocks/ collisions/ conflicts whatever you want to call them
for example
Always();
Wait(1000);
PreserveTrigger();
Always();
Wait(1000);
PreserveTrigger();
Basically if there is two waits going on at once = block/ collisions/ conflicts, and screw up your hyper triggers.
2.
Always();
SetDeaths(Pylon,Subtract,1,CurrentPlayer);
PreserveTrigger();
Deaths(Pylon,Exactly,0,Currentplayer);
SetDeaths(Pylon,Setto,180,CurrentPlayer);
[Add Actions That Happen After Countdown]
PreserveTrigger();
this isn't neccesarly right, im doing it off the top of my head.