QUOTE(Zeratul_101 @ Nov 27 2006, 08:50 PM)
lets start going over the stupid stuff then:
do you have the right zergling(as in you didn't mix up hero and normal versions)
do you have preserve in there?
do you somehow have two zerglings dying at once?
try making it 'at least 1 death of zergling'
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Yes I have the right zerglings
Yes I have preserve trigger
No I don't have 2 Zerglings dying at once
Changed it to at least 1 death, let me try.
ADDITION:
QUOTE(Shocko @ Nov 27 2006, 09:06 PM)
Bound Obstacle 1 = 1 death of pylon, Spawn 1
Bound Obstacle 2 = 2 death of pylon, Spawn 2
Bound Obstacle 3 = 3 death of pylon, Spawn 3
Conditions
{
Command(CurrentPlayer,0,Zergling,Anywhere);
Deaths(Currentplayer,Exactly,1,Pylon);
}
Actions
{
CreateUnitAt(1,Zergling,CurrentPlayer,"Spawn 1");
PreserveTrigger();
Conditions
{
Command(CurrentPlayer,0,Zergling,Anywhere);
Deaths(Currentplayer,Exactly,2,Pylon);
}
Actions
{
CreateUnitAt(1,Zergling,CurrentPlayer,"Spawn 2");
PreserveTrigger();
Conditions
{
Command(CurrentPlayer,0,Zergling,Anywhere);
Deaths(Currentplayer,Exactly,3,Pylon);
}
Actions
{
CreateUnitAt(1,Zergling,CurrentPlayer,"Spawn 3");
PreserveTrigger();
Something as simple as that would work for this, you can use switches as well. (triggers might not be exact, it's off the top of my head)
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The respawn spot is just gonna be the same, so I don't need the pylon things. (It's a small map, and all the obstacles are connected, so I didn't see a need for different spawn areas)
ADDITION:
Hmm, lemme see if that "Current Player brings at most 0 Zerglings to "Anywhere"" Thingy works..
ADDITION:
Well that didn't work, I'll have to figure things out tomorrow, I have to take care of some things...