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Staredit Network -> UMS Showcase -> xM ProduceCraft
Report, edit, etc...Posted by Koltz on 2006-11-28 at 17:47:20

[xM] ProduceCraft

Mine minerals, get a defence, spawn units, upgrade their rate of spawn, expand, and eventually take out the opposition.




Specifications


-Players
• 4 players
• 2v2 gameplay

-Map Specs
• Jungle
• 128x128


How To Play


• Mine Minerals
• Start spawning units
• Get some defence
• Expand to increase mineral income
• Upgrade spawn rate
• Upgrade how many units spawn in a loop
• Upgrade unit attacks and armour
• Finally kill the rest


Features


-Player Interface
• Each unit has an individual variable for spawn rate (how long it takes to complete a loop) and one for how many spawn when the loop is completed.

• Cannons can be upgraded so they do 2x the damage, and have 5 more armour.

• Melee incorporated, because you must expand and watch the enemies expansions, and know when to attack, and what units counter what.

• Certain buildings create defences:

Turret=Spider Mine
Academy=Lurker
Bunker=Tank

• Ground units spawn every 10 seconds by default, Air units spawn every 20 seconds by default (un-accelerated)

• Use mind control to select units, defences and options.

-What's new in your map that others have not done before?

• A system that lets u spawn more than one type of unit, air or ground, and each will have its own spawn rate and count.


Screenshots / Demo

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Download


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Report, edit, etc...Posted by Shocko on 2006-11-30 at 17:39:54
Well, from what i see generally the public is very happy with this map, and we got 15/30 on the Map Making Clan League, which isn't amazing, however it isn't a fail either. I reckon this came out quite well, and can be very enjoyable in a 2vs2.
Report, edit, etc...Posted by Zell.Dincht on 2006-11-30 at 18:21:53
Ive played this againts Shocko, and I actually enjoyed playing it. It reminded me of playing Battlecraft but with more advance features like choosing the spawning rate, how much you create etc. And a little question, are you sure the tanks actually reach the enemies.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-30 at 18:54:50
QUOTE(Shocko @ Nov 30 2006, 05:39 PM)
we got 15/30 on the Map Making Clan League, which isn't amazing, however it isn't a fail either
[right][snapback]597404[/snapback][/right]


15/30 is failing shocko tongue.gif
Report, edit, etc...Posted by Shocko on 2006-12-03 at 00:07:31
QUOTE(Lakai @ Nov 30 2006, 03:54 PM)
15/30 is failing shocko tongue.gif
[right][snapback]597480[/snapback][/right]


50% = pass actually.
Report, edit, etc...Posted by Urmom(U) on 2006-12-03 at 00:27:54
60% is passing in the USA.
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