This would ban or drop a user from a game based on their IP. There are some users out there who play the map and either exploit it to an exterme or have hacked the map in a way.
Is there such a trigger as this that exists now?
scroll through the conditions/actions list...
No? There is none.
Interesting concept.
Maybe with a lot of EUD condition researching I could find out how to do it... Or maybe not...
Totally not worth the effort though.
Depends on if your IP is stored in memory, i'll go check.
Problem is, all they have to do is make a .bat file like this:
echo ipconfig/flushdns
ipconfig/flushdns
echo ipconfig/release
ipconfig/release
echo ipconfig/renew
ipconfig/renew
exit
If I remember correctly, running this will change your IP address.
Usually your IP is assigned by your ISP and rarely changes - it is a possibility though.
Running the above script also may change your IP if you are behind a router - but that's just your local IP. The IP that other computers use is the address given to your router, which follows the rules above.
As to the original question, each player's IP address has to be stored in memory somewhere. The problem is just finding it. Once you know where it's stored, it's pretty trivial to write a EUD condition for it.
QUOTE(Heimdal @ Dec 1 2006, 09:32 PM)
Usually your IP is assigned by your ISP and rarely changes - it is a possibility though.
Running the above script also may change your IP if you are behind a router - but that's just your local IP. The IP that other computers use is the address given to your router, which follows the rules above.
As to the original question, each player's IP address has to be stored in memory somewhere. The problem is just finding it. Once you know where it's stored, it's pretty trivial to write a EUD condition for it.
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I'd imagine blizzard wouldn't make it very easy to find for security purposes? =/
And for the sake of actual usage, you'd have to program the IP into the map itself, you wouldn't be able to ban IP's on the fly without editing the map for a new version that takes that...
And you'd have to actually get the player's IP yourself...
Well we already have his IP on file from the posts he made on the forum exposing the flaws and hacking get arounds.
Uh-huh. And that person lurks around on bnet trying to enter all your games? Weird.
when i restart my computer, my external ip changes.
also, what do you mean "hack the map"?
when i restart my computer, my external ip changes.
Sounds like you have dial up.
my Ip changes every hour or so, I took networking and my ISP is wifi so they never know who is who, cause there is no direct wire.
actually im on adsl... i think my isp resets its server every day which might explain the daily internet cut-out.
If there is one user you specifically had in mind couldn't you just make your map detect when a certain name was used like say their name was omfg1337 couldn't you detect omfg for the first 4 letters and 1337 for the next 4? Just an alternative, don't know if this still works with EUDs.
QUOTE(Kookster @ Dec 4 2006, 04:14 PM)
my Ip changes every hour or so, I took networking and my ISP is wifi so they never know who is who, cause there is no direct wire.
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I don't think that is true...
That would mean you have no Ip address... How would they route the data to you and not everyone else?
He's referring to local IP.
Well he gets a differnt name all the time. The map has built in hack protection hes always getting around but now its getting a change in the next version so that should end that. We know his IP doesnt change as he was on the forums for about 2 months and only 2 or 3 different IPs.
You're just begging for a patch aren't you?
Reason #24690 why unprotection can be bad - if IP-bans get implemented.