If we could have a Locks System for allying and such a gunner/reload system i think it would be like these assuming a few things:
Assumptions:
Map:- 6 Human Players - Is Not Limited To
Map:- 2 Computer Players - Is Not Limited To
Players -Human Players Allied To Human Players
Players -Human Players Not Allied To Computer Players
Other - Resources used as Bullets
Actions:
Before We Begin:
Have Locations Follow Each Player.
In This Concept I Will be using Player 1 - Player 2 - Player 6.
How The Locks:
Conditions:
1 Mineral/Vespene Gas is Used
Player 1 Kills Player 2
Actions:
Give All Units At Location "Player 1" to Player 6
Set Switch "1" On.
Preserve Trigger.
Reload System:
Conditions:
Player 6 Commands At Least 1 Unit.
Player 1 Commands At Exactly 0 Units.
Actions:
Give All Units At Location "Player 1" to Player 1.
Preserve Trigger
Set Switch "1" Off
Could This Possibly Work? I'll give it a try one day possibly.
k ummm...how did the person earn the mineral? why did you set a switch for no apparent reason? what is this supposed to be used for? what is the effect?
btw: if you have hyper triggers on with a map with these trigs, it will look like player 6 never even got the unit
There's a lot of stuff there that I don't understand.
So whenever they shoot they have to reselect their character?
Sounds lame.
i don't even understand how they shoot...
I think it's a lock system to prevent u from shooting ur allies