The true RPG is acheived by following the "Hero's Journey" (Joseph Campbell)
QUOTE( Joseph Campbell)
The Ordinary World- The hero's journey begins with a snapshot of the hero, in the ordinary world, not fully satisfied with some part of his life.
The Call to Advanture- Somewhere inside the hero, he knows a bigger life awaits him. He dreams of being successful, joyful, unlimited and free.
Resistance- The hero is afraid of venturing into the unknown.
Outrage- A painful, pivotal event occurs. He is called out by the universe and watches helplessly as the house he has carefully built burns down. He can no longer allow his fears or wounds to control him.
Commiting to the Journey- The hero says goodbye to the ordinary world, firmly choosing to face his fears and answer the call.
Challenge and Adventure- The hero's commitment opens doors to new and unexpected adventures. He encounters allies and worthy adversaries who challenge his preconceived notions, judgements, and ideas about himself and the world. He discovers that he is not who he thought he was.
The Heart of the Storm- Descending into the innermost cave of his fear, the hero drops his mask and faces his inner demons. He crosses the second threshold: initiation and transformation, death of the old identity and the birth of his expanded self.
The Resurrection- The truth of the hero's existence is revealed; he is whole, at one with the universe. He must return to the ordinary world to put his spirtual transformation to the test
By following this, I think the perfect RPG can be created.
All the RPGs I played with a similar build were the worse ones... Especially the beginning is REALLY overused.
The "who am I" part is a common element in 1000s of stories. I never read a novel without an evolving main character so far.
What you really need for the perfect RPG is: willpower, strength, HP, MP, and good IDEAS!
Btw: "perfect"...
Sounds like a generic rpg to me.
Definitely not perfect in its creativity.
Don't even think about it as a perfect RPG. First, there isn't a perfect map, second, this sounds too common.
This sounds like a generic fantasy adventure book. It could be a decent outline I suppose.
Would be nice, but Campbell sounds like a little much for a starcraft RPG.
The Hero's Journey is the essential template for ALL stories. Every story has these elements in some form or another. If you leave them out, the story is not as satisfying. What would Star Wars be without the trench run or the confrontation with Darth Vader?
If you build an RPG map that contains all the elements of The Hero's Journey, and does them well, you will have a map with a captivating story. Combine that with good RPG mechanics and good terraining, and you have the greatest RPG map of all time.
You need to be VERY lucky to achieve something great in the RPG sector by just putting some generic parts together, no matter how good the single parts are.
And don't forget that this concept is only using a single hero. If you want to use this for a 4-equally-important-players RPG map, it's going to be ridiculous. 4 people, all of them acting exactly the same way and because of the same reasons... unlikely, don't you think?
Well, there's really not too much of these sort of generic RPGs out in SC, thus the idea isn't really overused, because very few people have actually incorporated in a decent, complete, presentation.
Of course, twists and turns could always be bonus. But personally, I would focus more on a fun battle system and other playable factors in the RPG. Generally, I don't really care about the storyline too much in SC RPGs. They're a plus, but if they're not backed up by a solid battle system, or at least something fun to pass the time in between plot advancements, then it's not really my type of game. Thus the perfect RPG would feature an intense yet moderate paced battle system that appeals to a wide audience and is enjoyable for an extended amount of time.
Yeah the whole, "who am I" is way to overused. And there is no "perfect" rpgs as mentioned above. It all depends on the persons view and wat they like in a game.
Not all rpg's follow this path, but it is optional path aperson can take in creating a map. Really most people enjoy basic hack n slash brainless action meh!
your map will only be remembered if it comes up with something totally new, either a new method of doing it, a new trigger, or a new story
QUOTE(Frozen-rpg @ Dec 17 2006, 12:41 PM)
your map will only be remembered if it comes up with something totally new, either a new method of doing it, a new trigger, or a new story
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This is a very wise statement, and I believe it still stands true until this day, however there are some major exceptions like the massive amount of strip the girl games, sunken defenses, cannon defenses, bounds, etc.
The perfect rpg goes like this:
1. Protagonist is happy
2. Antagonist comes
3. Protagonists beats Antagonist.
The End.