Staredit Network

Staredit Network -> UMS Assistance -> Valid Player Colours
Report, edit, etc...Posted by Shift- on 2006-12-03 at 08:18:30
I was wondering if someone could point me in the direction of a list of valid colours for players. Like the Cyan in the editor, as an example.

I found one list, played around with it, and on different terrains, showed the correct properties (such as flashing etc) but the colours... Weren't what was listed...

Any help is greatly appreciated~ =D
Report, edit, etc...Posted by JordanN_3335 on 2006-12-03 at 08:50:45
You mean these?
http://www.staredit.net/index.php?showtopic=33721
Also what editor are you using I recommend SCMdraft
Report, edit, etc...Posted by Falkoner on 2006-12-03 at 09:31:02
I think he wants a larger list of JUST player colors, because that list is missing many colors people really use alot, like black.

Just do a search for whatever color you want and I gurantee that you can find a topic on almost every one.
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-12-03 at 14:08:00
Like this..? It's a nice list, very detailed.

QUOTE
PLAYER COLOR LIST v1.01
By: DrunkenWrestler <DrunkenWrestler@Yahoo.com>
Thanks to: `Fire` <tatcomonline@hotmail.com> and Kellimus
<atharianknight@yahoo.com>
-------------------------------------------------------------------------------------------
E-mail me or message me on Battle.net if you discover anything new, or find
errors.
The list will display speical effects, then the color number, then the leader
board color.
Sorry for not writing unit colors, it is too time consuming and unimportant.
Please view this with Microsoft Notepad.
-------------------------------------------------------------------------------------------
These colors were tested with Terran Science Facilites.

! means the units flash (type one).
@ means the units flash (type two).
# means there is no leader board color.
$ means the color flashes on the minimap (type one).
% means the unit color is completely black (may include other effects).
^ means the unit color is completely white (may include other effects).
& means the color flashes on the minimap (type two).

      0 - Red
      1 - Blue
      2 - Teal
      3 - Purple
      4 - Orange
      5 - Brown
      6 - White
      7 - Yellow
      8 - Green
      9 - Yellow
      10 - Peach
      11 - Aqua
!      12 - Red
      13 - Red
!      14 - Red
      15 - Red
!      16 - Dark red
  %  17 - Dark red
!      18 - Dark red
!      19 - Black
!      20 - Blue
      21 - Blue
  %  22 - Blue
      23 - Blue
      24 - Dark blue
!      25 - Dark blue
!      26 - Dark blue
!      27 - Black
!  %  28 - Teal
  %  29 - Teal
!      30 - Teal
!      31 - Teal
!      32 - Dark teal
      33 - Dark teal
      34 - Dark teal
!      35 - Very dark teal
!      36 - Purple
!      37 - Purple
!      38 - Purple
!      39 - Purple
@    40 - Dark purple
!      41 - Dark purple
!      42 - Dark purple
!      43 - Brown
!      44 - Orange
!      45 - Orange
      46 - Orange
      47 - Dark orange
      48 - Darker orange
!      49 - Very Dark orange
      50 - Brownish orange
      51 - Black
      52 - Orange/brown
!      53 - Orange/brown
!      54 - Orange/brown
      55 - Tan
      56 - Tan
!      57 - Brown
      58 - Brown/red
      59 - Very dark brown
      60 - White
  %  61 - White
  %  62 - White
      63 - Grey/white
@    64 - Grey/white
!      65 - Grey
      66 - Dark grey
!      67 - Very dark grey
  %  68 - Yellow
@    69 - Yellow
!      70 - Yellow
  %  71 - Yellow/tan
!      72 - Tan
      73 - Tan
      74 - Brown
      75 - Black
    ^ 76 - Green
@    77 - Green
!      78 - Green
@    79 - Green
    ^ 80 - Dark green
!      81 - Dark green
      82 - Dark green
!      83 - Very dark green
      84 - Yellow
    ^ 85 - Yellow
      86 - Yellow
!  %  87 - Yellow/tan
!      88 - Tan
!      89 - Tan
!      90 - Brown
      91 - Dark tan
!  %  92 - Peach
!  %  93 - Peach
@    94 - Yellow/tan
!      95 - Yellow/tan
      96 - Light brown
!      97 - Light brown
!      98 - Brown
      99 - Dark brown
    ^ 100 - Cyan
!  %  101 - Cyan
      102 - Teal/cyan
@    103 - Teal/cyan
    ^ 104 - Dark cyan
!      105 - Dark cyan
!      106 - Darker cyan
!  %  107 - Very dark blue
      108 - Light blue
!      109 - Grey
!      110 - Brown
! #    111 - None
      112 - Dark peach
!      113 - Tan
!      114 - Peach
!      115 - Red
      116 - Very dark blue
!      117 - Dark blue
!      118 - Dark blue
      119 - Blue
      120 - Black
      121 - Black
      122 - Grey
!      123 - None
@    124 - Very dark green
  $  125 - Dependant on tileset
      126 - Green
!  $  127 - Dependant on tileset
!  $  128 - Dependant on tileset
#    129 - None
#    130 - None
! #    131 - None
#    132 - None
! #    133 - None
#  ^ 134 - None
! #    135 - None
!      136 - White
#    137 - None
#    138 - None
@#    139 - None
      140 - Very Dark Brown
! #    141 - None
!      142 - Tan
  $  143 - Dependant on tileset
! #    144 - None
!  %  145 - None
# %  146 - None
! #    147 - None
#    148 - None
! #    149 - None
#    150 - None
# %  151 - None
#    152 - None
! #    153 - None
@#    154 - None
@#    155 - None
      156 - Blue
!@ $  157 - Dependant on tileset
      158 - Peach
!      159 - Grey
  %  160 - Blue
!      161 - None
!      162 - Peach
!  $  163 - Dependant on tileset
!  %  164 - Purple
      165 - Grey
!      166 - Dependant on tileset
!      167 - Grey
@ $  168 - Dark orange
  $  169 - Dependant on tileset
      170 - Black
  $  171 - Dependant on tileset
  %  172 - White
  %  173 - Grey
  %  174 - Dark grey
!      175 - Dark blue
!  %  176 - Black
!  $%  177 - Dependant on tileset
#    178 - None
@#    179 - None
      180 - Orange
      181 - Red
      182 - Tan
! #    183 - None
!@    184 - Dark brown
!      185 - Peach
      186 - Grey
# %  187 - None
      188 - Black
#    189 - None
! #    190 - None
! #    191 - None
#    192 - None
#    193 - None
! # %  194 - None
#    195 - None
!  %  196 - White
# %  197 - None
# %  198 - None
! # %  199 - None
  %  200 - White
!      201 - White
      202 - White
!      203 - White
!      204 - White
!      205 - White
! #    206 - None
! #    207 - None
!  $  208 - Dependant on tileset
! #    209 - None
! #    210 - None
#    211 - None
!      212 - Peach
! #    213 - Dependant on tileset
! #    214 - Dependant on tileset
      215 - None
  %  216 - None
  %  217 - None
  %  218 - Grey
# %  219 - Dependant on tileset
  %  220 - Red
!  %  221 - Brown
      222 - Brown
      223 - Dark blue
#    224 - None
      225 - Grey
    &226 - Dependant on tileset
  %  227 - Light blue
# %  228 - None
      229 - Brown
!    &230 - Dependant on tileset
!      231 - Light blue
!      232 - Brown/orange
! #    233 - None
! # %  234 - None
! # %  235 - None
  $  236 - Dependant on tileset
! #    237 - None
! # %  238 - None
! # %  239 - None
# %  240 - None
! # %  241 - None
# %  242 - None
# %  243 - None
# %  244 - None
#    245 - None
#    246 - None
#    247 - None
      248 - Dark brown
#    249 - None
#    250 - None
#    251 - None
      252 - Black
    &253 - Dependant on tileset
      254 - Brown
#    255 - None
-------------------------------------------------------------------------------------------
Terrain Notes

- In badlands, units that flash type one, flash shades of blue.  Units that
flash type
  two, flash from blue to brown.  In the minimap, colors that flash type one,
flash
  shades of blue, colors that flash type two, flash blue to brown.

- In space, units that flash type one or type two will not flash at all.
Minimap
  colors that flash type one or type two will not flash and will just be blue.
Units
  that have black in thier color will be "transparent".  You can not see the
tile
  below them, but you will see the stars on them.

- In installation, units that flash type one or type two will not flash at all.
  Minimap colors that flash type one or type two will not flash and will just
be blue.

- In ashworld, units that flash type one or type two will flash shades of
orange and
  then grey for a few miliseconds.  In the minimap, colors that flash type one,
flash
  shades of orange and then grey for a few miliseconds.  Minimap colors that
flash
  type two will not flash and will just be blue.

- In jungle, units that flash type one, flash shades of blue.  Units that flash
type
  two, flash from blue to brown.  In the minimap, colors that flash type one,
flash
  shades of blue, colors that flash type two, flash blue to brown.

- In desert, units that flash type one or type two will flash shades of black,
brown
  and grey.  Type two is brighter and does quicker repititions.  In the
minimap, colors
  that flash type one or type two will flash shades of black, brown, and grey.
Type
  two is brighter and does quicker repititions.

- In ice, units that flash type one or type two will flash shades of grey.
Type two
  is brighter and does quicker repititions.  In the minimap, colors that flash
type
  one or type two will flash shades of grey.  Type two is brighter and does
quicker
  repititions.

- In twilight, units that flash type one or type two will flash shades of grey.
Type
  two is brighter and does quicker repititions.  In the minimap, colors that
flash
  type one or type two will flash shades of grey.  Type two is brighter and
does
  quicker repititions.
-------------------------------------------------------------------------------------------
Additional Notes

- Leader board color and diplomacy color are congruent.  If there is no color
on the
  leader board, the mini map color will be black.

- Unit colors are the same for each tileset.  However, if a unit has an area
that flashes,
  the color of that area will depend on the tileset the unit is in.  Minimap
colors are
  also the same for each tileset, but colors of flashing colors will depend on
the
  tileset.

- If a player is using a color other than one though eleven, the victory or
defeat
  splash screen may display yellow stars, or yellow skulls instead of solid
bars when
  counting the score.  It may also display sections of the bar, or pictures of
the race
  the player is using that is displayed below thier name.

- Buildings owned by player 255 will not display in the mini map if you have
vison in that
  region.  But when the area is explored and you don't have vison on that area,
they will
  flash type one.  Players 65 and 68 did not have this same effect, so I don't
know which
  players do this and which don't.

- The first 107 colors have a pattern on the mini map color.  After color
eleven, the
  next eight colors are shades of red begining from lightest to darkest.  The
next
  eight colors are shades of blue begining from lightest to darkest.  The next
eight
  colors are shades of teal, again, begining from lightest to darkest.  This
complies
  with the default order of player colors (including players nine through
twelve).

- A portrait of a flag has twelve "default" portriats.  The portrait of the
flag
  depends on which player owns it.  Assuming the colors are default, player one
will
  have a portrait of a red flag, player two will have a portrait of a blue
flag, and
  player three will have a portrait of a teal flag.  By changing the color of a
player,
  you can change the portrait of his flag.  After color eleven, flag portraits
begin
  to have portriats of other units.  I don't know what the order of flag
portraits are.
  It does not comply with the order of units.
-------------------------------------------------------------------------------------------
PLAYER COLOR LIST v1.01
By: DrunkenWrestler <DrunkenWrestler@Yahoo.com>
Thanks to: `Fire` <tatcomonline@hotmail.com> and Kellimus
<atharianknight@yahoo.com>
Report, edit, etc...Posted by Heimdal on 2006-12-03 at 14:17:06
Ack. That list is ancient. The truth is, the extended player colors will change with every patch. They change between tilesets. They change when certain things happen in the map. There's not a whole lot you can do to find the exact one you want, and old lists like that don't really hep a lot.

(for reference, the player colors 0-11 will always be the same).
Report, edit, etc...Posted by Shift- on 2006-12-03 at 18:47:45
Ok thanks!

Yeah, I looked at both of those things. I tested many colours on the one Jamal said, and none of them worked the way I would have liked. Im using scmdraft2 and the colours I was looking for were:

Red = Got it.
Orange = Got it.
Tan = Got it.
Pale Yellow = Got it.
Blue = Got it
Dark Aqua = Got it.
Cyan = Not working.
Blueish Grey = Not working.

So, I needed two more blues, but I guess I'll use purple and... Maybe white...


Thanks again for the help!

(Also, through that list that Jamal posted, I used several of those using the starforge player editor... thing... where you can put the number, and not just select it. Also I'm quite new to the recent version of Starforge and SCMdraft2 is completely new to me. Ain't been making maps since I was on the other forums... Long time ago >.>)
Report, edit, etc...Posted by blacklight28 on 2006-12-05 at 18:32:31
the second post from jordan is text colors not player colors
and i don't think there's that many "no colors"
Most of them are metallicy or something.
Some of them change too
I think some that change are 22, 117, 72
They might depend on the tileset though.
Next Page (1)