QUOTE(R0y-)
This would use up a lot of units, but couldn't you just put observers where the zerglings can walk (Like, everywhere)? I mean, it's a bound, there shouldn't be that much space to cover, and you could always move observers if you use too many. That way, it would look blurry, and you won't get reduced speed from moving a unit on another.
Eh, im trying to get the effect that as you move the blurry effect comes in to play just around where you are, so that wouldnt work, and look i use alot, of, comas, now, too!
QUOTE(R0y-)
Eh, if you did this, you would have to make your triggers a bit different (kill all men for force 1; kill all '(explosion unit)' for player 8 (If player 7 owned obs and 8 was other comp))
I already have the triggering for explosions figured out.
QUOTE(CheatEnabled)
If this is for the bound you are working on, why not just add slower obstacles?
Its not just that it effects the ling speed, but also effects how well it accelerates and turns, sometimes the ling will stay still and not turn right away.
Thx for the posts everyone, but working off of what Falkoner said, i think i got it all fixed up.
Closing this now.